Casino Personalised Banners Partyrama

OPTC & GAMBLING

Hello to all! I know that this isn’t the best place to talk about this but I want to know the perspective of all players as possible.
First of all I’m not a English speaker so I will try to do my best to explain better as possible.
And second I post it here because OPTC was my first game on I spend all my wallet.
Which is your opinion about the gatcha games, what do you love most of them and why you play? I start playing like three years ago, and when Snakeman 6+ was launched with Katakuri V2 I spent like 500 euros to pull him, surprise for me? No new Katakuri on my box. When I see my bank account letter guess what; - 300 euros, I spend it all on a FREE game and I didn’t get the character I want.
With the time I pull him on a free multi, but let’s be real, Katakuri V2 isn’t now the best legend in the game and you can replace him easily.
So why I spent all my money for a non playable character nowadays?
Katakuri was the first but I spent in a lot of more banners and the trouble; in more gatcha games. I was diagnostic with gambling and depression, three months ago.
And now I really think why this happened? There’s a lot of people like me? Or I’m the rare one? And the most important question:
Why we want to pull everything on his own banners, with the time I see, if I save gems and if you are lucky enough you pull everything finally, let’s see; I didn’t pull on SobaMask and in Oden’s banner I pulled 6 of them.
If I wait enough I’m sure that I’m going to pull Roger and Oden on the next WC banner with a couple of more missing legends. Why all we want to pull the legends on debut banners?
So is this a real game? Or is a digital manga themed casino?
And If you have gambling problems, text me, maybe I can help, if I do it and I escaped from this, you can do it too!
Thanks for reading all 💕
submitted by FyeRoom to OnePieceTC [link] [comments]

The Fall were a group from Manchester founded by the enigmatic Mark E. Smith in 1976, after seeing the Sex Pistols at the Lesser Free Trade Hall. The group would go on to influence many bands over it's 40+ years of existence, such as Pavement and LCD Soundsystem. (Click link for write up on band)

The Fall was founded by one Mark E. Smith back in 1976, after seeing the Sex Pistols at the Lesser Free Trade Hall (The same gig attended by Ian Curtis and Peter Hook of Joy Division, Morrissey of the Smiths, and Tony Wilson, who founded the highly influential indie label Factory Records. Basically, Mark was at one of the more important gigs of the past 50 years, as this gig inspired all of those previously mentioned to either start bands or get involved in the punk scene, and changing the course of British indie music.). Over their 40+ years of operation, the band had Mark E. Smith at its helm as the sole constant member throughout it's existence. The band would become known for its classic assortment of records, with the tight musicianship by members such as guitarist Craig Scanlon and drummer Karl Burns (shown in the beginning of this clip from MTV's Cutting Edge) and Mark's esoteric lyricism, the witty, while often-times volatile and difficult, personality of Mark E. Smith, and the constant changing lineup of its members as a result of Mark's volatility. They would also remain to be the favorite band of legendary DJ John Peel, with the band holding the record of the most Peel sessions by a band, which is 24 sessions. The Fall would ultimately come to an end with the untimely death of Mark E. Smith in 2018 due to kidney and lung cancer.
The Fall are a significant band in the history of Post Punk, with a wide catalog of music to listen to released throughout the different eras of the band. I have decided to make a write-up going through the many eras of the Fall, while giving some recommendations from each era to start you off.
(1976 - early 1979 - Early Beginnings: The Martin Bramah Era)
during these years, the Fall were just getting their start with their sound. Their early material leans more towards the punk side of the sword rather than the post punk of their later years, but the embryo of the Fall's sound is clearly present. This can possibly be attributed to the guitar style of Martin Bramah in their early releases, which has a high pitched and trebly sound to the guitars. Their first recorded released came on a live album on the last day of operation for the Electric Circus, then they released their debut EP Bingo Master's Breakout then a single called It's The New Thing all in 1978. They finally released their debut album Live at the Witch Trials in March 1979 before Martin Bramah left in April 1979 due to increasing tensions with Mark E. Smith. He would then go on to found a band by the name of Blue Orchids with another former Fall member Una Baines, who he was dating at the time. Martin would prove to not be the only member to leave because of Mark's controlling demeanor in the band's future.
Here's some tracks to introduce you to this era's punky edge:
Last Orders
Bingo Master's Breakout EP (The entire EP's good to check out)
It's The New Thing
Rebellious Jukebox
Futures and Pasts
Mother-Sister
(mid 1979 - 1982 - The First Golden era: the Marc Riley Era)
I'm calling this the Marc Riley era because, even though Marc Riley was a part of the Bramah era, after Martin Bramah left, Riley would become the main guitarist instead of his previous role as bassist. This would open the door for members like Craig Scanlon to join on rhythm guitar and Steve Hanley on bass. This would end up transforming the sound of the band into the post-punk sound most people are familiar with the band. After releasing Rowche Rumble and the album Dragnet in 1979, the band would end up releasing a string of classic singles in 1980, such as Fiery Jack, How I Wrote Elastic Man, and probably their most well-known song, Totally Wired, as well as releasing the great album Grotesque (After the Gramme). 1981 would also prove to be a good year, with the release of the single Lie Dream of a Casino Soul and the 10-inch EP Slates. The band would end up travelling to Iceland for a string of gigs, which would lead to the recording of some songs for probably their best album Hex Enduction Hour, with tracks like Hip Priest and The Classical displaying the Fall's power in full force. The band would also released the album Room To Live and the single Look, Know. However, this year would prove to be the last with Marc Riley on lead guitar. After learning of their chart success in New Zealand (which was about 300 copies sold to get in the top 20), the band travelled there to play a few gigs in Australia and New Zealand. While there, increasing tensions between Smith and Riley came to a head in Australia when Riley punched Smith in the face for slapping the band for dancing to the Clash (yes, really). There is even a television interview where Mark's black eye is visible (even with heavy makeup). This tour would end up being released as a live album by the legendary New Zealand label Flying Nun Records as the album Fall in a Hole in 1983 (Which Smith would eventually threaten legal action for and forced Flying Nun to pay all of the revenue from the record, effectively almost killing Flying Nun in its infancy). Marc would end up being sacked by the end of the year. This left a hole to be filled for the lead guitar role, and that would be filled after a trip to America.
Here's some tracks to check out to introduce you to the classic Fall sound:
Rowche Rumble
How I Wrote Elastic Man
Totally Wired
New Face in Hell
Prole Art Threat
Lie Dream of a Casino Soul
Hip Priest
The Classical (N-Word Warning)
Iceland
Winter
Marquis Cha-Cha
(1983 - 1989 - The Second Golden era: The Brix Smith Era)
The band would soldier on without Marc Riley into 1983, with Craig Scanlon taking his place on lead guitar. This period would lead to the release of singles like The Man Whose Head Expanded and the Kicker Conspiracy EP. During the Fall's first American tour without Marc Riley, Mark E Smith was introduced to Brix Smith after a gig in Chicago in April. Within three months, Brix would move to England and end up marrying Mark. She would eventually join the band in September of that year and would first appear on their album Perverted by Language, albeit with minimal involvement and only appearing on one track. Her introduction to the band would end up bringing a pop sensibility to the band, as she would eventually become a major songwriting contributor along with Mark and she would try and push the Fall into a more commercially viable direction.
This period would lead to some of the band's most critically acclaimed,as well as their most commerically successful, material. early singles like C.R.E.E.P and Oh! Brother in 1984 display the early shift into the pop sphere for the band. The band would also release the album The Wonderful and Frightening World Of in 1984. By 1985, the band were starting to hit their stride in the commercial sphere, with singles like Cruiser's Creek and Couldn't Get Ahead appearing in the singles charts and the great album This Nation's Saving Grace receiving critical acclaim and decent sales. The band would continue to release increasingly pop-oriented records between 1986-1987, with singles like Mr. Pharmacist, Hit the North and Hey! Luciani reaching the lower ends of the charts, There's a Ghost In My House giving the band their highest singles chart peak, and the album Bend Sinister reaching the Top 40. However, 1988 would prove to be a banner year for the band, with the album The Frenz Experiment reaching the top 20, and the single of the Kinks song Victoria also reaching the top 40. However, this era would eventually come to an end in 1989, when Mark E Smith and Brix Smith ended up divorcing and Brix left the band. Her last record in this era would prove to be the album I am Kurious Oranj, a collaboration with the Michael Clark dance group. However, the trajectory that Brix set the band upon would let their success continue into the 90s, With the band eventually reaching their peak in commercial popularity. However, not all good things are meant to last.
Here's some songs to check out to introduce you to this era's pop-leaning sound:
The Man Whose Head Expanded
Kicker Conspiracy
Eat Y'self Fitter
C.R.E.E.P
2 X 4
Cruiser's Creek
No Bulbs
Spoilt Victorian Child
My New House
I am Damo Suzuki
Shoulder Pads #1
Mr. Pharmacist
Hey! Luciani
There's a Ghost in my House
Hit The North
Victoria
Big New Prinz
Dead Beat Descendant
(1990 - 1994 - The Peak, followed by the Fall: The Major Label years)
After Brix left the band, Martin Bramah was brought back into the fold to fill in her place, and would be featured on the album Extricate, which led to songs like Telephone Thing, which shows influence from the Madchester scene of that time period, which included the Stone Roses and the Happy Mondays, and the love song Bill is Dead, which possibly reflects upon his divorce the previous year. However, Martin Bramah would not be staying for long, as he would end up being kicked out of the band that same year for having a relationship with the keyboardist. This album marked the period when the band would be featured on a major label, with the band being signed to Fontana. The Fall would continue on to have success during this period, with the aforementioned Extricate reaching the top 40, albums like Shift-Work and Code: Selfish reaching the top 30, and singles like White Lightning and Free Range reaching in the single charts, with Free Range being the bands last top 40 single. Their commercial peak would come with the album The Infotainment Scan, which contained a cover of Lost in Music by Sister Sledge, giving the Fall their first and only top 10 hit album. Mark would also be featured on a top 20 single, which was I Want You by the Inspiral Carpets. However, Mark E. Smith's speed and alcohol addiction, which persisted over the previous decade, started to take its toll. The bands fortunes started to dwindle with the album Middle Class Revolt, Which only reach number 48 in the charts, a far cry from their previous Top 10 success. With this album, the Fall would begin to go downhill, both in their commercial performance and their critical stature.
Here's some songs to check out from this banner period for the Fall:
Telephone Thing
I'm Frank
Bill is Dead
Edinburgh Man
Free Range
Lost in Music
Hey! Student
15 Ways
(1995-1998 - The Low Point: The Brownies Years)
By this point, Mark E. Smith begins to go downhill with the previously mentioned drug and alcohol addiction, and its effect on the music shows. Brix Smith returns around this time period and would come back on the album Cerebral Caustic. Even with her involvement in the band, the album got middling reviews and performed worse than Middle Class Revolt. Smith would also dismiss the long time guitarist Craig Scanlon, who had co-written 120 songs with Smith over the previous 16 years. Smith would later say that he regretted this decision. By the time of The Light User Syndrome, Brix had enough of Mark E. Smith's degrading state and behavior due to alcohol abuse, and would leave on the tour supporting this album. This period would be wrought with increasing tensions in the band and financial troubles, which ultimately came to a head on the US tour supporting the album Levitate at an infamous gig at the New York venue Brownies in April of 1998. Smith ended up appearing drunk at the gig, and did everything in his power to make it hard for the band to play. It came to a head when drummer Karl Burns, who returned to the band when Middle Class Revolt was made, ended up shoving Smith for messing with his drum kit. Burns and long-time/essential bassist Steve Hanley would end up leaving the band and never returning. After this gig, the next few years are marked with the band remaining a low profile for the most part, where would eventually return to form by 2003.
Here's some tracks to check out (if you want to) from this era:
Don't Call me Darling
Rainmaster
D.I.Y Meat
The Chiselers
Powder Keg
Masquerade
(1998 - 2002 - Touch Sensitive: The Long Lull)
During this period of the Fall, the band was just starting to be put back together by Mark after the debacle that was the Brownies gig. The band was able to achieve some form of critical favor with their album The Marshall Suite in 1999, with Touch Sensitive being a particular standout on the album and being featured in a Volkswagen commercial. The band would then release their album The Unutterable, which also started to gain the critic's favor back. The next album Are You Are Missing Winner, however, didn't do the band any favors, as it was recorded when the band was tight on funds. It was considered a misstep by the Fall after the acclaim that the last album received. However, this would ultimately lead to the start of a new era of the fall that would effectively renew their relevance as a band in the public's eye.
Here's some tracks to check out from this transitional period of the bands history:
Touch Sensitive
W.B
Sons of Temperance
Dr. Bucks Letter
Bourgeois Town
(2003 - 2009 - A return to grace: The Third Golden Age)
This era of the fall proved to be a rebirthing of the band's relevance and quality, with Mark writing some of the best material the band had in years. This era starts with the album The Real New Fall LP (Formerly Country on the Click) in 2003, which provided the band with some late era classics, such as Mountain Energei and Theme From Sparta F.C. Around this period, the DJ John Peel, who was one of the band's biggest supporters from the beginning, died of a heart attack, but not before the Fall could release one more Peel session a couple months before his death. The Fall would then release Fall Heads Roll in 2005, which also provided the band with another late-era classic in the form of Blindness. The band would also release albums like Reformation Post TLC and Imperial Wax Solvent within the same period. Imperial Wax Solvent would end up being the first Fall album in 15 years to reach the top 40. This would lead into the final era of the Fall leading up to Mark E. Smith's untimely death.
Here's some tracks to check out from this era:
Mountain Energei
Theme From Sparta F.C.
Blindness
Clasp Hands
Fall Sound
Latchkey Kid
Is This New
Strange Town
(2010 - 2018 - The Witching Hour: The Domino and Cherry Red/final years)
In 2010, the Fall would release Your Future Our Clutter on Domino Records, the same label that releases records by the Arctic Monkeys and Franz Ferdinand, Two bands heavily influenced by the Fall. Mark E. Smith would also end up recording vocals for Glitter Freeze on the Gorillaz album Plastic Beach, which was released in 2010. The band would eventually move to Cherry Red records, which would remain the label of the band until its dissolution. On Cherry Red, the Fall would release album such as Ersatz GB, Re-Mit, Sub-Lingual Tablet, and New Facts Emerge. The latter album would prove to be the band's last record. Over this period, Mark began to develop significant health problems, and would eventually be diagnosed with terminal lung and kidney cancer. This is probably due to the fact that Mark E. Smith was a heavy smoker for most of his life, and his previous problems with drugs and alcohol didn't help either. Mark would perform his final gig with the Fall in November of 2017, and would eventually succumb to his illnesses on January 24th, 2018. Mark E. Smith would leave behind a long history of innovation, wit, and volatility and large catalog of great music for others to be inspired by.
Here's some tracks to check out from the final era of the Fall:
Bury Pts. 2 + 4
Nate Will Not Return
Loadstones
Fibre Book Troll
New Facts Emerge
(Final Remarks)
So that's my write-up for the Fall. I discovered this band about 3-4 years ago and I have fallen in love with them ever since, and I just felt like that they deserved some attention. I wrote this post for anyone who may be interested in checking out the band and giving them a place to start from no matter the era. May Mark E. Smith rest in peace, for he wrote "Northern white crap that talks back" and dug repetition.
P.S: For any fans of the fall, what is your favorite album/song by the fall and why?
If you want to, you can come check out my subreddit Collectionhauls, where I've been posting vinyl finds I've had at the flea market, and have been posting music to check out since March. If you want, you can come post something from your collections to show to others. Anyway, goodbye and I hope you enjoyed my post and possibly enjoy the Fall even more.
submitted by ryuundo to CoreMu [link] [comments]

Marvel Cinematic Universe Thematic Breakdown

Recently, I took the time to go through the scores of all 23 MCU films and dissect their musical themes and motifs each composer brought to their films! I know that the MCU gets tons of flack for their lack of continuity of themes, and, while I agree, I hope to shed light on the continuity that is there! I have a deep love and appreciation for the MCU's music, and hope this breakdown will be useful! :)
Sidenote: I tried my best to accurately name all of the themes and motifs, but some are not confirmed. I also gave different names for the different themes for a character that might have multiple themes, in hopes that it would tell a better story when listening to the scores, as if the character has grown out of one theme, and into a new one, similar to their growth as a character in the films.
Iron Man - Ramin Djawadi
-Iron Man Tinkerer Theme
'Driving With The Top Down' (0:08)
-Creating New Tech Theme
'Mark II' (0:19)
-Tony and Pepper Theme
'Extra Dry, Extra Olives' (0:00)
-Rescue Theme
'Rescue' (0;29)
-Iron Monger Theme
'Iron Monger' (2:00)
The Incredible Hulk - Craig Armstrong
-Hulk Theme
'Hulk Theme' (0:00)
-Bruce Banner Theme
'Bruce Found' (0:51)
-Bruce and Betty Theme
'Bruce and Betty' (0:00)
Iron Man 2 - John Debney
-Iron Man Redemption Theme
'I Am Iron Man' (0:00)
-Pepper Theme
'Making Pepper CEO' (0:00)
-Ivan Vanko Theme
'Metamorphosis' (0:00)
-Stark Expo Theme
'Make Way For Tomorrow Today' (0:00)
Thor - Patrick Doyle
-Thor King Theme
'Sons of Odin' (0:00)
-Odin Theme (Thanks to u/-faffos- for pointing out this theme!)
'Odin Confesses' (0:00)
-History of Asgard Theme
'Prologue' (0:00)
Captain America: The First Avenger - Alan Silvestri
Returning: Stark Expo Theme
-Captain America Soldier Theme
'Captain America' (0:00)
-Final Goodbye Theme
'"This Is My Choice"' (0:25)
-Planning Theme
'Unauthorized Night Flight' (2:13)
-Infinity Stone Theme
'Schmidt's Treasure' (1:54)
The Avengers - Alan Silvestri
Returning: Captain America Soldier Theme, Infinity Stone Theme, Hulk Theme
-Iron Man Avenger Theme
'Stark Goes Green' (0:24)
-Black Widow Theme
'I Got A Ride' (2:40)
-Avengers Theme
'The Avengers' (0:00)
-Relief Theme
'One Way Trip' (0:52)
-Tony's Sacrifice Theme
'One Way Trip' (3:27)
-Hellicarrier Theme
'Hellicarrier' (0:00)
-Iron Man Suit Up Theme
'Performance Issues' (3:02)
-Loki Theme (Thank you to u/Sammy_Zee for their help finding this theme!)
'Subjugation' (0:10)
Iron Man 3 - Brian Tyler
-Iron Man Hero Theme
'Battle Finale' (0:36)
-Tony's Past Theme
'Isolation' (1:02)
-Mandarin Theme
'Another Lesson From Mandy' (0:44)
-Extremis Theme
'Another Lesson From Mandy' (0:00)
Thor: The Dark World - Brian Tyler
Returning: Captain America Soldier Theme
-Thor Hero Theme
'Thor: The Dark World' (0:00)
-Asgard Theme
'Asgard' (0:06)
-Into Eternity Theme
'Into Eternity' (2:50)
-Loki Theme (Thanks to u/Verb_Noun_Number for their help finding this them!)
'Shadows of Loki' (1:05)
Captain America: The Winter Soldier - Henry Jackman
Returning: Captain America Soldier Theme
-Captain America Fugitive Theme
'Taking a Stand' (0:00)
-Falcon Theme
'Into the Fray' (1:40)
-The Winter Soldier Theme
'The Winter Soldier' (0:00)
Guardians of the Galaxy Vol. 1 - Tyler Bates
-Guardians of the Galaxy Theme
'Black Tears' (1:59)
-Ronan Theme
'Ronan's Theme' (0:00)
-Sacrifice Theme
'Sacrifice' (0:24)
-Groot Theme
'Groot Spores' (0:00)
-Meredith Quill Theme
'To The Stars' (0:00)
-Nova Corps. Theme
'Ballad of the Nova Corps. (Instrumental)' (0:44)
-Morag Theme
'Morag' (0:00)
Avengers: Age of Ultron - Danny Elfman & Brian Tyler
Returning: Avengers Theme, Iron Man Hero Theme, Thor Hero Theme, Captain America Soldier Theme, Hellicarrier Theme
-Age of Ultron Theme
'Heroes' (0:00)
-Ultron Theme
'Avengers: Age of Ultron Title' (0:27)
-Scarlett Witch and Quicksilver Theme
'Can You Stop This' (0:33)
-Vision Theme
'Rise Together' (2:13)
-Hulk and Black Widow Theme
'Breaking and Entering' (2:17)
-Peace Theme
'Hulkbuster' (3:59)
Ant-Man - Christophe Beck
Returning: Avengers Theme, Falcon Theme
-Ant-Man Theme
'Theme From Ant-Man' (0:00)
-Family Theme
'Small Sacrifice' (0:06)
-Ants Theme
'Tiny Telepathy' (0:21)
-Yellowjacket Theme
'The Water Main' (0:00)
Captain America: Civil War - Henry Jackman
Returning: Avengers Theme, The Winter Soldier Theme, Captain America Fugitive Theme
-Civil War Theme
'Civil War' (0:54)
-Consequences Theme
'Celestial Bodies' (0:00)
-Iron Man Enemy Theme
'Making Amends' (1:16)
-Spider-Man Rookie Theme
'A New Recruit' (0:32)
-Black Panther Hunter Theme
'The Tunnel' (3:36)
-Zemo Theme
'Siberian Overture' (0:00)
Doctor Strange - Michael Giacchino
-Doctor Strange Theme
'Astral Worlds Worst Killer' (4:28)
-Strange's Potential
'The Hands Dealt' (0:00)
-The Ancient One
'Ancient Sorcerer's Secret' (1:25)
-Dormammu Theme
'Reading is Fundamental' (0:00)
-Strange and Palmer
'Post Op Paracosm' (0:00)
Guardians of the Galaxy Vol. 2 - Tyler Bates
Returning: Guardians of the Galaxy Theme, Meredith Quill Theme
-Fathers Theme
'Family History' (0:00)
-Sovereign Theme
'The Mantis Touch' (0:28)
Spider-Man: Homecoming - Michael Giacchino (My Favorite Score)
Returning: Avengers Theme
-Spider-Man Hero Theme
'Spider-Man: Homecoming Suite' (0:00)
-Vulture Theme
'Spider-Man: Homecoming Suite' (2:51)
-Iron Man Mentor Theme
'A Stark Contrast' (0:41)
-Peter and Liz Theme
'Spider-Man: Homecoming Suite' (3:50)
-Peter Parker Theme
'The Baby Monitor Protocol' (0:16)
Thor: Ragnarok - Mark Mothersbaugh
Returning: Thor King Theme, Hulk and Black Widow Theme, The Lonely Man Theme, Doctor Strange Theme, Into Eternity Theme
-Thor Leader Theme
'Thor: Ragnarok' (0:43)
-Ragnarok Theme
'Ragnarok Suite' (3:06)
-Hela Theme
'Twilight of the Gods' (4:03)
-Twilight of the Gods Theme
'Twilight of the Gods' (0:00)
Black Panther - Ludwig Göransson (Academy Award Winning Score)
-Black Panther King Theme
'Wakanda' (1:24)
-Kilmonger Theme
'Kilmonger' (2:24)
-Dora Milaje Theme
'Casino Brawl' (2:36)
-Ancestry Theme
'Ancestral Plane' (2:55)
-Royal Talon Fighter Theme
'Glory to Bast' (0:27)
Avengers: Infinity War - Alan Silvestri
Returning: Avengers Theme, Infinity Stone Theme, Black Panther King Theme, Doctor Strange Theme, Planning Theme, Final Goodbye Theme, Iron Man Suit Up Theme
-Thanos Theme
'Travel Delays' (0:11)
-Thanos' Goals Theme
'Porch' (0:00)
-Black Order Theme
'Travel Delays' (2:56)
-Thor Redemption Theme
'Travel Delays' (4:15)
-Tony and Pepper Parents Theme
'No More Surprises' (0:00)
-Vormir Theme
'A Small Price' (2:09)
-Getting a Stone Theme
'Undying Fidelity' (1:39)
Ant-Man and The Wasp - Christophe Beck
Returning: Ant-Man Theme, Family Theme, Ants Theme
-The Wasp Theme
'It Ain't Over Till The Wasp Lady Stings' (0:00)
-Ghost Theme
'Revivification' (1:34)
-Hank Pym Theme
'Arthropodie' (0:00)
Captain Marvel - Pinar Toprak
Returning: Avengers Theme
-Captain Marvel Theme
'Captain Marvel' (0:00)
-Skrull Theme
'High Score' (0:26)
-Star Force Theme
'Let's Bring Him Home' (0:41)
-S.H.I.E.L.D. Theme
'Escaping the Basement' (2:42)
-Pursuit Theme
’Lost the Target’ (0:00)
-Vers and Yon-Rogg Theme
(Not on the soundtrack, but heard at 4:30 and 1:44:08 in the film)
Avengers: Endgame - Alan Silvestri
Returning: Avengers Theme, Captain Marvel Theme, Doctor Strange Theme, Ant-Man Theme, Captain America Soldier Theme, Black Widow Theme, Relief Theme, Final Goodbye Theme, Twilight of the Gods Theme, Thanos Theme, Thanos' Goals Theme, Infinity Stones Theme, Black Order Theme, Tony and Pepper Parents Theme, Vormir Theme, Morag Theme, Planning Theme
-Portals Theme (Bringing Back the Snapped)
'Portals' (0:13)
-Tony's Fate Theme
'You Did Good' (1:21)
-The Real Hero Theme (Death of Tony)
'The Real Hero' (0:00)
-Black Widow and Hawkeye Theme
'You Shouldn't Be Here' (1:56)
Spider-Man: Far From Home - Michael Giacchino
Returning: Avengers Theme, Spider-Man Hero Theme, Iron Man Mentor Theme
-Mysterio Theme
'Far From Home Suite Home' (4:58)
-The Elementals Theme
'Multiple Realities' (2:06)
-Peter and MJ
'Far From Home Suite Home' (2:29)
-S.W.O.R.D. Theme
'Far From Home Suite Home' (4:00)
That concludes my thematic breakdown of all 23 Marvel Cinematic Universe scores! I will continue to update this breakdown as Phase 4 rolls out! If you have any comments or ideas on the themes, please leave a comment below and I would love to discuss it with you! Thank you to Marvel Studios and all the composers for creating a vast universe of great themes! We love you 3000!
submitted by Whalebag to soundtracks [link] [comments]

Lets Talk: The Fall

The Fall was founded by one Mark E. Smith back in 1976, after seeing the Sex Pistols at the Lesser Free Trade Hall (The same gig attended by Ian Curtis and Peter Hook of Joy Division, Morrissey of the Smiths, and Tony Wilson, who founded the highly influential indie label Factory Records. Basically, Mark was at one of the more important gigs of the past 50 years, as this gig inspired all of those previously mentioned to either start bands or get involved in the punk scene, and changing the course of British indie music.). Over their 40+ years of operation, the band had Mark E. Smith at its helm as the sole constant member throughout it's existence. The band would become known for its classic assortment of records, with the tight musicianship by members such as guitarist Craig Scanlon and drummer Karl Burns (shown in the beginning of this clip from MTV's Cutting Edge) and Mark's esoteric lyricism, the witty, while often-times volatile and difficult, personality of Mark E. Smith, and the constant changing lineup of its members as a result of Mark's volatility. They would also remain to be the favorite band of legendary DJ John Peel, with the band holding the record of the most Peel sessions by a band, which is 24 sessions. The Fall would ultimately come to an end with the untimely death of Mark E. Smith in 2018 due to kidney and lung cancer.
The Fall are a significant band in the history of Post Punk, with a wide catalog of music to listen to released throughout the different eras of the band. I have decided to make a write-up going through the many eras of the Fall, while giving some recommendations from each era to start you off.
(1976 - early 1979 - Early Beginnings: The Martin Bramah Era)
during these years, the Fall were just getting their start with their sound. Their early material leans more towards the punk side of the sword rather than the post punk of their later years, but the embryo of the Fall's sound is clearly present. This can possibly be attributed to the guitar style of Martin Bramah in their early releases, which has a high pitched and trebly sound to the guitars. Their first recorded released came on a live album on the last day of operation for the Electric Circus, then they released their debut EP Bingo Master's Breakout then a single called It's The New Thing all in 1978. They finally released their debut album Live at the Witch Trials in March 1979 before Martin Bramah left in April 1979 due to increasing tensions with Mark E. Smith. He would then go on to found a band by the name of Blue Orchids with another former Fall member Una Baines, who he was dating at the time. Martin would prove to not be the only member to leave because of Mark's controlling demeanor in the band's future.
Here's some tracks to introduce you to this era's punky edge:
Last Orders
Bingo Master's Breakout EP (The entire EP's good to check out)
It's The New Thing
Rebellious Jukebox
Futures and Pasts
Mother-Sister
(mid 1979 - 1982 - The First Golden era: the Marc Riley Era)
I'm calling this the Marc Riley era because, even though Marc Riley was a part of the Bramah era, after Martin Bramah left, Riley would become the main guitarist instead of his previous role as bassist. This would open the door for members like Craig Scanlon to join on rhythm guitar and Steve Hanley on bass. This would end up transforming the sound of the band into the post-punk sound most people are familiar with the band. After releasing Rowche Rumble and the album Dragnet in 1979, the band would end up releasing a string of classic singles in 1980, such as Fiery Jack, How I Wrote Elastic Man, and probably their most well-known song, Totally Wired, as well as releasing the great album Grotesque (After the Gramme). 1981 would also prove to be a good year, with the release of the single Lie Dream of a Casino Soul and the 10-inch EP Slates. The band would end up travelling to Iceland for a string of gigs, which would lead to the recording of some songs for probably their best album Hex Enduction Hour, with tracks like Hip Priest and The Classical displaying the Fall's power in full force. The band would also released the album Room To Live and the single Look, Know. However, this year would prove to be the last with Marc Riley on lead guitar. After learning of their chart success in New Zealand (which was about 300 copies sold to get in the top 20), the band travelled there to play a few gigs in Australia and New Zealand. While there, increasing tensions between Smith and Riley came to a head in Australia when Riley punched Smith in the face for slapping the band for dancing to the Clash (yes, really). There is even a television interview where Mark's black eye is visible (even with heavy makeup). This tour would end up being released as a live album by the legendary New Zealand label Flying Nun Records as the album Fall in a Hole in 1983 (Which Smith would eventually threaten legal action for and forced Flying Nun to pay all of the revenue from the record, effectively almost killing Flying Nun in its infancy). Marc would end up being sacked by the end of the year. This left a hole to be filled for the lead guitar role, and that would be filled after a trip to America.
Here's some tracks to check out to introduce you to the classic Fall sound:
Rowche Rumble
How I Wrote Elastic Man
Totally Wired
New Face in Hell
Prole Art Threat
Lie Dream of a Casino Soul
Hip Priest
The Classical (N-Word Warning)
Iceland
Winter
Marquis Cha-Cha
(1983 - 1989 - The Second Golden era: The Brix Smith Era)
The band would soldier on without Marc Riley into 1983, with Craig Scanlon taking his place on lead guitar. This period would lead to the release of singles like The Man Whose Head Expanded and the Kicker Conspiracy EP. During the Fall's first American tour without Marc Riley, Mark E Smith was introduced to Brix Smith after a gig in Chicago in April. Within three months, Brix would move to England and end up marrying Mark. She would eventually join the band in September of that year and would first appear on their album Perverted by Language, albeit with minimal involvement and only appearing on one track. Her introduction to the band would end up bringing a pop sensibility to the band, as she would eventually become a major songwriting contributor along with Mark and she would try and push the Fall into a more commercially viable direction.
This period would lead to some of the band's most critically acclaimed,as well as their most commerically successful, material. early singles like C.R.E.E.P and Oh! Brother in 1984 display the early shift into the pop sphere for the band. The band would also release the album The Wonderful and Frightening World Of in 1984. By 1985, the band were starting to hit their stride in the commercial sphere, with singles like Cruiser's Creek and Couldn't Get Ahead appearing in the singles charts and the great album This Nation's Saving Grace receiving critical acclaim and decent sales. The band would continue to release increasingly pop-oriented records between 1986-1987, with singles like Mr. Pharmacist, Hit the North and Hey! Luciani reaching the lower ends of the charts, There's a Ghost In My House giving the band their highest singles chart peak, and the album Bend Sinister reaching the Top 40. However, 1988 would prove to be a banner year for the band, with the album The Frenz Experiment reaching the top 20, and the single of the Kinks song Victoria also reaching the top 40. However, this era would eventually come to an end in 1989, when Mark E Smith and Brix Smith ended up divorcing and Brix left the band. Her last record in this era would prove to be the album I am Kurious Oranj, a collaboration with the Michael Clark dance group. However, the trajectory that Brix set the band upon would let their success continue into the 90s, With the band eventually reaching their peak in commercial popularity. However, not all good things are meant to last.
Here's some songs to check out to introduce you to this era's pop-leaning sound:
The Man Whose Head Expanded
Kicker Conspiracy
Eat Y'self Fitter
C.R.E.E.P
2 X 4
Cruiser's Creek
No Bulbs
Spoilt Victorian Child
My New House
I am Damo Suzuki
Shoulder Pads #1
Mr. Pharmacist
Hey! Luciani
There's a Ghost in my House
Hit The North
Victoria
Big New Prinz
Dead Beat Descendant
(1990 - 1994 - The Peak, followed by the Fall: The Major Label years)
After Brix left the band, Martin Bramah was brought back into the fold to fill in her place, and would be featured on the album Extricate, which led to songs like Telephone Thing, which shows influence from the Madchester scene of that time period, which included the Stone Roses and the Happy Mondays, and the love song Bill is Dead, which possibly reflects upon his divorce the previous year. However, Martin Bramah would not be staying for long, as he would end up being kicked out of the band that same year for having a relationship with the keyboardist. This album marked the period when the band would be featured on a major label, with the band being signed to Fontana. The Fall would continue on to have success during this period, with the aforementioned Extricate reaching the top 40, albums like Shift-Work and Code: Selfish reaching the top 30, and singles like White Lightning and Free Range reaching in the single charts, with Free Range being the bands last top 40 single. Their commercial peak would come with the album The Infotainment Scan, which contained a cover of Lost in Music by Sister Sledge, giving the Fall their first and only top 10 hit album. Mark would also be featured on a top 20 single, which was I Want You by the Inspiral Carpets. However, Mark E. Smith's speed and alcohol addiction, which persisted over the previous decade, started to take its toll. The bands fortunes started to dwindle with the album Middle Class Revolt, Which only reach number 48 in the charts, a far cry from their previous Top 10 success. With this album, the Fall would begin to go downhill, both in their commercial performance and their critical stature.
Here's some songs to check out from this banner period for the Fall:
Telephone Thing
I'm Frank
Bill is Dead
Edinburgh Man
Free Range
Lost in Music
Hey! Student
15 Ways
(1995-1998 - The Low Point: The Brownies Years)
By this point, Mark E. Smith begins to go downhill with the previously mentioned drug and alcohol addiction, and its effect on the music shows. Brix Smith returns around this time period and would come back on the album Cerebral Caustic. Even with her involvement in the band, the album got middling reviews and performed worse than Middle Class Revolt. Smith would also dismiss the long time guitarist Craig Scanlon, who had co-written 120 songs with Smith over the previous 16 years. Smith would later say that he regretted this decision. By the time of The Light User Syndrome, Brix had enough of Mark E. Smith's degrading state and behavior due to alcohol abuse, and would leave on the tour supporting this album. This period would be wrought with increasing tensions in the band and financial troubles, which ultimately came to a head on the US tour supporting the album Levitate at an infamous gig at the New York venue Brownies in April of 1998. Smith ended up appearing drunk at the gig, and did everything in his power to make it hard for the band to play. It came to a head when drummer Karl Burns, who returned to the band when Middle Class Revolt was made, ended up shoving Smith for messing with his drum kit. Burns and long-time/essential bassist Steve Hanley would end up leaving the band and never returning. After this gig, the next few years are marked with the band remaining a low profile for the most part, where would eventually return to form by 2003.
Here's some tracks to check out (if you want to) from this era:
Don't Call me Darling
Rainmaster
D.I.Y Meat
The Chiselers
Powder Keg
Masquerade
(1998 - 2002 - Touch Sensitive: The Long Lull)
During this period of the Fall, the band was just starting to be put back together by Mark after the debacle that was the Brownies gig. The band was able to achieve some form of critical favor with their album The Marshall Suite in 1999, with Touch Sensitive being a particular standout on the album and being featured in a Volkswagen commercial. The band would then release their album The Unutterable, which also started to gain the critic's favor back. The next album Are You Are Missing Winner, however, didn't do the band any favors, as it was recorded when the band was tight on funds. It was considered a misstep by the Fall after the acclaim that the last album received. However, this would ultimately lead to the start of a new era of the fall that would effectively renew their relevance as a band in the public's eye.
Here's some tracks to check out from this transitional period of the bands history:
Touch Sensitive
W.B
Sons of Temperance
Dr. Bucks Letter
Bourgeois Town
(2003 - 2009 - A return to grace: The Third Golden Age)
This era of the fall proved to be a rebirthing of the band's relevance and quality, with Mark writing some of the best material the band had in years. This era starts with the album The Real New Fall LP (Formerly Country on the Click) in 2003, which provided the band with some late era classics, such as Mountain Energei and Theme From Sparta F.C. Around this period, the DJ John Peel, who was one of the band's biggest supporters from the beginning, died of a heart attack, but not before the Fall could release one more Peel session a couple months before his death. The Fall would then release Fall Heads Roll in 2005, which also provided the band with another late-era classic in the form of Blindness. The band would also release albums like Reformation Post TLC and Imperial Wax Solvent within the same period. Imperial Wax Solvent would end up being the first Fall album in 15 years to reach the top 40. This would lead into the final era of the Fall leading up to Mark E. Smith's untimely death.
Here's some tracks to check out from this era:
Mountain Energei
Theme From Sparta F.C.
Blindness
Clasp Hands
Fall Sound
Latchkey Kid
Is This New
Strange Town
(2010 - 2018 - The Witching Hour: The Domino and Cherry Red/final years)
In 2010, the Fall would release Your Future Our Clutter on Domino Records, the same label that releases records by the Arctic Monkeys and Franz Ferdinand, Two bands heavily influenced by the Fall. Mark E. Smith would also end up recording vocals for Glitter Freeze on the Gorillaz album Plastic Beach, which was released in 2010. The band would eventually move to Cherry Red records, which would remain the label of the band until its dissolution. On Cherry Red, the Fall would release album such as Ersatz GB, Re-Mit, Sub-Lingual Tablet, and New Facts Emerge. The latter album would prove to be the band's last record. Over this period, Mark began to develop significant health problems, and would eventually be diagnosed with terminal lung and kidney cancer. This is probably due to the fact that Mark E. Smith was a heavy smoker for most of his life, and his previous problems with drugs and alcohol didn't help either. Mark would perform his final gig with the Fall in November of 2017, and would eventually succumb to his illnesses on January 24th, 2018. Mark E. Smith would leave behind a long history of innovation, wit, and volatility and large catalog of great music for others to be inspired by.
Here's some tracks to check out from the final era of the Fall:
Bury Pts. 2 + 4
Nate Will Not Return
Loadstones
Fibre Book Troll
New Facts Emerge
(Final Remarks)
So that's my write-up for the Fall. I discovered this band about 3-4 years ago and I have fallen in love with them ever since, and I just felt like that they deserved some attention. I wrote this post for anyone who may be interested in checking out the band and giving them a place to start from no matter the era. May Mark E. Smith rest in peace, for he wrote "Northern white crap that talks back" and dug repetition.
I personally believe that the Fall, while revered in Post-Punk circles and UK indie music, I feel that they are still highly underappreciated in popular music. I feel that they should have been on the same level as the Cure or Joy Division in their cultural significance to music in general. However, what we do have from the Fall is great and I can say that I love them dearly.
For any fans of the fall, what is your opinion on the significance of the Fall to popular music? What do you find to be your favorite aspect of the Fall's music?
submitted by ryuundo to LetsTalkMusic [link] [comments]

A Wishlist for the future

Hey all. Here’s another post with another person’s ideal additions to the game. And yes, I want bugs to be fixed, too. I just wanted to write up a list of things besides bugs, since we all know they exist. I’ve organized these by categories to an extent, but some of them certainly overlap.

Gameplay:

* Decisions that affect the game. I understand that can be difficult given the multiplayer nature, but it is not impossible, and very much needed.
* Phasing. This builds on top of the former. Phasing would allow us to see different things in certain places depending on where we are in the story and what we’ve done. This was already sort of implemented with Wastelanders and interiors, but it could be expanded upon to really improve the game. If I make a decision that blows up another faction’s town, then the town should look destroyed to me, but intact for someone who did not destroy it. World of Warcraft does this very well. When you enter certain zones, you’re kind of just instantly phased into a zone that is tailored to you and your game. Your party members are still visible on your map, and if they’re at the same point in the story, they remain visible to you and you all see the same things. If they’re not, then they remain visible on your map, but invisible in the actual game and are phased into their own version of the zone. I know the fallout engine is old, but so is WoW’s, and they’ve had to work on it a lot over the years. Phasing was only implemented back in 2014, I believe.
* Mail and banking systems. It drives me insane that I can’t send items to my alts, or even other people. It’s also maddening that I can’t access an account-wide stash. Some of my characters have exactly what the others need, but the only way I can transfer it over is by being a FO1st member and then hoping I can log in and out fast enough on a private server to pick up some stuff that I dropped on the other character. That’s not a great system. Plus, think about how fun it would be to RP as a mailman in Appalachia. Just leave some goodies in mailboxes and skip off.
* Better Survival. I can appreciate trying to balance survival needs without crippling us if we forget to sleep or eat, but… survival adds so much to the game. We’re in a desolate wasteland, trying to rebuild society while also trying to find edible food, drinkable water, and not get destroyed by a giant mutated bat. I’ve always found RPGs so strange in that they rarely force you to actually take care of your character. You’re just this invincible adventurer that never has to eat or drink or sleep or even hit the john. We have to restore mana, but not our bellies? When Fallout started including survival elements, it made the game next-level for me. FNV was so much harder and exciting when I needed to find food without a cazador killing me every five seconds. FO4 was incredible with all the crafting and cooking and dying before I found a bed. FO76 has the advantage of not needing to save, so survival can really be implemented without making the game as difficult as previous entries have been. Recently, the food and water debuffs were nerfed, which is the opposite of what should have been done. With all of these amazing recipes in the game, there should be a need to eat them. We should need our water purifiers. We should need a bed. We should be weakened if we don’t take care of ourselves. Diseases should actually hurt us. Survival has been one of the unique, and brilliant traits in Fallout as an RPG, and it should be expanded upon, not shrunk down.
* Fishing. I’ve seen a lot of people asking for this, with a small amount saying they wouldn’t like it. If you don’t want it, you don’t have to use the feature. Fishing could be so freaking fun. It doesn’t need to be complicated. Action button to cast, action button to reel in. However, with fishing tournaments, unique loot, new food recipes, new weapons, new enemy encounters, and more, fishing would quickly add a fantastic experience to the game. There’s gotta be mutated fish in those waters, and I wanna catch them. It’s always puzzled me that this wasn’t implemented in FO4, honestly. All of Far Harbor was fishy, and yet, there were no fish. We could also have fish nets/traps in our camps; something we can put in the water and use to catch fish over time. I loved the idea of trappers in FH, and this would also allow some great RP.
* Mini-games. Holotapes of games that we can play on our pip-boys are cool! It’d be even cooler if we could place arcade machines in our camp like we could do in FO4. Maybe in a future settlement, there’s a casino. Let’s wager some caps and go for it. Got a deck of cards? Cool, let’s play some Caravan while we wait for an event to pop up.
* Achievements. I love the challenges. I know not everyone does, and that’s fine. I like having to work toward weird little goals. An achievement system could add to the current season passes and challenges. I don’t know exactly what it would do, but I know that I would like seeing a banner pop up saying that I’ve achieved something, and then be able to show off my achievement somehow with a trophy or something. Obviously, Scoreboard does this in a way already, it would just be cool to have other types of achievements to display.
* Better farming. If I can plant a wild blackberry at my camp, I should also be able to plant a pumpkin or cranberry or anything else. Maybe we have to complete a questline to plant certain things, that’s totally fine! I like the idea that certain ingredients and plants are more rare and difficult to attain. It only makes sense that we should be able to plant them in our camp, too, though.
* More maps. This one is obviously something that should grow overtime. I know there's hints that we may be able to go to other states fairly soon, and I really hope that's true. It sounded like they will be places we've visited in past games, which is an awesome idea. I would love to see new areas, though! We've yet to visit really anywhere in the south, but there's a ton of potential for the Fallout down there, I think!


Roleplay and Combat:

* More clothes. I dunno about y’all, but I like to make characters based off a combination of name, outfits, “occupation,” and then their build. So, for instance, a mailman as mentioned above would be wearing a postman outfit (model exists in fo4 already) to fit his theme, and then maybe specialize in thrown weapons. I mean, that sucker should be able to just chuck stuff at their enemies (will expand more on throwables later). But, there’s no mailman outfit. For all the gunslinger fun, there’s really not a whole lot of cowboy-esque outfits. The “western” ones are decent, but the pants look pretty weird on the characters for whatever reason. Some more cowboy outfits would be great. More flannels, please, holy moly. We’re in Appalachia. There should be flannels everywhere. I want to run around as a lumberjack and just decimate people with an axe. There’s so many fun possibilities for characters, we just need more clothes to make more unique looking builds.
* Display character names. Please, please, please. What is the point in naming a character and coming up with a story and theme and build if everyone just sees “biscuitlicker42069” in the game??? It makes no sense. There is absolutely no reason to not show character names. If we want to play with people again, we just add them. Still don’t need to know their account name. And, please allow us to rename characters. Other games simply charge a fee to rename your characters. I’d love if this were a free feature, but whatever, do what you must, just allow us to change their names. If we can change everything else on the spot, we should also be able to change their names, especially if their names are being displayed.
* Special/perk resets. Let us go to an NPC and wipe everything so that we can easily rebuild characters. My first character was alllll over the place. Now I’m having to spend twice the amount of time I would by just starting a new character to be able to move his build around and make him actually viable. I don’t want to delete my first character. I just want to rebuild him (and maybe change his name).
* Give us more than 5 character slots. Why???? Why are we limited to 5???? I make alts on alts in every single game. I’m an altoholic. It’s a problem. But usually a game at least lets me make like, 10 characters per server. Not 5 account-wide. There are so many different builds you could try in this game, yet you’re forced to choose 5. I want my throwables mailman. I want my bloodied chef. I want my junkie cowboy. I want my irradiated barbarian. I want my power armored energy heavy gunner that works in the mines and collects ore in his excavator set. I want a stealth archer. I want a sniper. I want a fisherman that stabs mirelurks with harpoons and a pole hook. I want a farmer that runs around with a flaming pitchfork. I want a hippie musician that pacifies animals but demolishes humans with a guitar sword. I want a character that worships cryptids and only uses primal weapons. I want a bartender that just launches molotovs. There’s SO many things that we could do with all the perks and all the very cool weapons out there. We should have more character slots to be able to try these things out.
* Better throwables. As is, throwing knives are great until about level 20. Nothing makes them do more damage. Sheepsquatch quills have poison damage, but that’s it. Throwing weapons are really untapped right now. They could be so much fun. Meat cleavers are so savage, and taking my chef around with a rolling pin, or ripper, or flamer, or meat hook, and then also launching meat cleavers at enemies would be incredible. More perks that improve explosives and throwables in general are really needed to make them usable.
* More Factions. I don’t particularly care for the BoS, or the Enclave. I still enjoyed running around doing errands for MODUS, and I’m sure I’ll still enjoy the BoS quests. I didn’t like Paige’s attitude upon first meeting him. I did like Meg, though. And I enjoyed completing the Wastelanders quest line with both of them. Getting to work with these four factions is great. I’m a huge fan of working with factions and even playing multiple sides in my Fallout playthroughs. With that said, it’d be awesome to see more factions.

Community:

* Hub cities. Crater and Foundation were steps in the right direction, but not many people hang out there. Hub cities would be great for trade and teaming up, and make the game feel more alive.
* On the same note, perhaps an Auction House. I love vendors, don’t get me wrong. They bring people to your camps, and that’s awesome. But maybe we could have like themed weekly auctions. You can only auction certain types of items that fit the weekly themes. I dunno. Just a thought.
* Chat so that we can talk in a trade channel in the city, or a zone’s general channel, or with our party, etc.
* Dedicated servers. Now, I love being able to server hop. But the game desperately needs some sort of structure like this. Being able to hit up your friends and say, “Hey, I’m playing on Rob-Co tonight, let’s all head there,” would open up a lot of multiplayer options, including the auction house as mentioned above. It’d also definitely make clans/guilds more of a thing, which is a big plus. This would also!!!! Really!!!!! Help!!!!!! Server disconnection issues!!!!!!! Even if we still D/C, we can just log back into the server we were D/C’d from! No more losing loot or missing events because we got disconnected in the middle of a fight! Just log back in and continue! (That’s not to say that server stability improvements wouldn’t be welcomed, though…)
* Allow more players in the servers. I don’t know if this was a design choice, or a necessity due to the engine, but I really want more players in the servers. Sometimes the maps are depressingly empty, so I server hop, and find a ton of people on a different one. Allowing us to pick dedicated servers and allowing more players on each server would really build an even stronger community.
* This one is probably controversial, but, Level Caps. It’s so unbelievably weird to me that we’re allowed to level willy-nilly infinitely. What’s the point of that? Why are there players in the thousands? We never should’ve been allowed to level past 50. I think we should be reset down to 50, allowed to rebuild our characters for free (then pay caps to an npc to rebuild afterwards), and then steadily increase the cap over time. When “expansions” or DLC come out, then we get an increase, with fresh new (or old if you needed an old one) perks and special points that we can add, instead of having to take a point from somewhere else. This is how pretty much every other online game works, and it would make leveling a lot more exciting when the cap increases.
* Instances/Dungeons. The game really needs more of these. A lot more. Give us more end-game content. Give us a reason to need certain builds. Give us a reason to need a power armored 2H melee build, a stealthy ranged build, a medic build, a commando build, etc. all working together. Currently, teams are just kind of there. They’re almost never necessary. No roles are filled. It’s not like we have a tank, 2 dps, and a healer. But we could, so easily, and it’d be so, so, so tight.

The game has incredible potential. It really does. It is so unique. It has fascinating, deep lore that most of us have been invested in for years and years. The setting is breathtaking, and I can’t wait to see where else we go. However, it kind of scratches the surfaces of survival, RPG, and MMO, without really developing a solid foundation in any of them. I really feel adding some, if not all, of these things would help counter that. I’m looking forward to playing this game for years to come and seeing how it progresses. I played WoW for around 11 years (and will probably hop back into it soon to try out the new expansion), and I absolutely love being able to invest time into games like that and see my hard work go toward something. WoW felt like a second home. Many of us play video games for enjoyment, for an escape, for the feeling of success, for community. FO76 is a brilliant game capable of doing the same for a very, very long time. And that’s a good thing! We probably won’t see Fallout 5 for another decade. This game will be our wasteland home until then, and sometimes homes need some renovations and additions.

I may add more bullets or points to this list if I think of more, and will be sure to add a note when/if I do. I would love to hear what you all think, and what additions you would like.

I want to thank everyone that works on this game. I know it probably hasn’t been even remotely easy. I know that Covid has probably been affecting your lives, too. I know that at times, it probably seems like nothing you do will ever make the players happy. I know that your passion for games may be weakened at times because of the stress surrounding your jobs. Your work is greatly appreciated, though. You are bringing an experience like no other to us. You are providing these moments of joy. These escapes. The setting for our communities. Thank you for everything you’ve done, and everything you continue to do. You are appreciated.
submitted by -outstanding- to fo76 [link] [comments]

From STKOR to, Warhammer 40k, to Epic Battle Simulator what a fantastic two nights of dreaming! 11/22/2020

Didn't have a chance to write down yesterday's dreams, but still very fresh in memory. The first would be back in Hoth for yet another ice world adventure. I switched over to Fallout 76 and am installing Warhammer 40k Inquisitor thanks to that inspiring dream session.
The first dream in my first sleep cycle starts off working with game-replay from that night where I had my character in Hoth, I took a lot of time mapping out the game world have been doing some twitch streams and youtube lives of game play sharing this sacred art of dreaming in video game format. Suffice to say, as a trained skill the endless rewards and possibilities after 40 years still impress and amaze.
I do something that I call sensory-replay construction that takes the hypnagogic shift or REM Replay which bootstraps the dreaming process as we fall to sleep. And shapes the desired dream content as a point of dream entry. If you read through posts on this sub this method often produces the best results so I stick to this rule, if it works, don't fix it. What is nice about it, is it lets you organize the emerging dream replay rather than just allowing random thoughts to influence the emerging dream thus one can have an epic dream rather than dreaming random crap.
As I've done with other SRC dream entries into SWKOR, I use the game-play material right before sleep as source-material and reference to build this information to bootstrap my own dream entry. I usually use Cantinas, Taverns or bars as an entry point but of late because of the character's Acklay, a really cool six-legged mount that I love, I have been using the character riding on the Acklay as the starting point. Generally a third-person perspective in this process I see the character very much as seen in-game appearing in the SRC riding on the Acklay. As the SRC starts to increase in fidelity where the visual quality becomes photorealistic and audible qualities start to emerge as if wearing headphones this is my indicator that the dream is now emerging as these particular audible/visual qualities do not emerge until such a time.
The last thing is to shift my awareness into an Avatar from that emerging dream canopy. This is where the "daydreaming" thoughts go into 100% immersion model where my visual perspective becomes that of the desired avatar. I've been avatar swapping for literally 40 years which means like Agent Smith in the matrix I can take over any dream avatar in my own dream canopy which for me makes like deep immersive role-play, and it's kind of like dream cosplay. I can even speak and sound like that avatar and emulate personality traits acting.
The avatar is my Togruta Female Sith which is challenging as I'm male so becoming a female character in my dream is not my standard workflow, but as an artist and role-player changing genders to fit a character for deep immersive dream role-play is fun. It's not a sexual thing, rather an issue of role-playing in the style that I enjoy, have been thousands of different characters in my dreams I don't bat an eye to this part of the practice.
I like challenges, I mean in one dream I turned my avatar into a Rampage sized mechanized spider, have been a Minataur, Wolverine, Collosus, Darth Vader, The Flash, my Warhammer Orc character, Vampires the list really just goes on and on however I've done this for 40 years now so it's just part of my dream work flow and part of the fun.
When my awareness shifts into the avatar as the last step, I can often dip in and dip out adjusting to the feel as once locked into this avatar it takes on a wide arrange of sensory-feedback in that form. In this case, I was successful on the first try and instantly felt the tactile feedback within the dream. I could feel the body of the avatar, back with reigns in my hands. The Acklay again moving forward in a spider like crawl and I was finally fully self-aware so stabilized into the Avatar, using the reigns as focal point to anchor the Acklay paused as I adjusted into this character.
I sometimes do a systems check, make sure things are working properly and I was noticing I could breath, the air felt cool and fresh so I just took a deep and relaxing breath now noticing the sound of my voice simulating the character also. I took my left hand and felt the head-tails but alas still not tactile feedback from those alien accessories. However when I touched the face, felt the soft smoothness of skin, the roundness of the forehead and lips, that all worked perfectly.
I slapped the reigns and the Ackla started to move forward out of a base into Hoth. The dream world was breathtaking, it wasn't simple dated graphics as the game presents. Rather it had that nice ultra-realistic quality which we are used to from our normal waking reality. I looked at the snow, the sky, the mountains in the horizon. There was a turret and I assume a capacitor or battery near it.
"This is so amazing," I said and noticed the sounds of the voice matching the character, the cold icy wind was blowing, snow was drifting with the breeze. I jumped off the Acklay and it disappeared a nice effect emulating game behavior. Now that I was standing, I took a moment and ran my hands down the body, feeling the clothing, the female figure yep... definitely simulating that influence from the game.
I started to walk and an imperial officer approaches wanting to speak with me. I decided however that I don't want to engage any dream drama because the stability of self-awareness, the visual stunning details and just how I felt was so amazing I wanted to just enjoy relaxing, observing and looking at the dream setting.
"Not now, I'm far to busy to speak with you. Now out of my way." I tell him and push him aside as I walk at the spaceport looking at the various characters. There were some space ships flying in the sky which I watched. The skyline was so amazing, it felt so epic really being there.
Walking also felt weird, the feedback was different than my waking norm to say the least. I reached back to feel the head-tails, I could feel them with my hand but no feeling from them but this time I didn't try to fidget with that detail as last time it cause me to wake up. As I walked I saw a reflective surface where I could see the avatar appearing in absolutely perfect detail to the game and walk up to examine the avatar. It was no doubt about as spot-on from in-game as my subconscious could reference... all that mapping paid off.
The this TaunTaun with a soldier in as white snow outfit rode towards the base. I watched just in awe, so cool to see in this rich dream realism. It was absolute heavy-metal dreamy bliss, I couldn't have been happier. I decide I want to go see if I could find one to ride and set off looking for one in the wilderness of Hoth, but some imperial officers and soldiers approached me demanding that I return to base and get briefed on a mission.
"Oh all right! I have better things to do so you better make this quick!" I tell them and we start to march towards the base, a protocol droid stood by the entrance still, void of animation like a statue. The officer was angry telling me that directly refusing an order can be punishable by death.
"Don't threaten me. You don't know what power I wield." I tell him giving into the role-play but a price to pay, it's leeching my lucidity and I'm not aware of this degradation slipping me back into a more unconscious trance-like state which starts to dim the dream memory also, we walk into the base and some Darth lord is there from the game. He is a Sith, heavy build but now the awareness loss is complete and I'm really getting diminishing returns on the replay.
At this point the dream starts to change in properties, this is the clever subconscious at work as my first dream in my first sleep cycle, it has other things it wants to work on as part of this ebb-and-flow. The dream becomes a more real-world setting, it becomes mundane and boring so I'll skip over that part of it because it will be a long while before I manage to weasle control of the dream back into my favor again. But this time it would be Warhammer 40k themed once my nefarious waking mind takes the reigns over the subconscious in this endless tug-a-war for inner-world domination.
In this dream, I was with my brother and there was a person who he worked with. My brother was giving me bad news that he had lung cancer and it was terminal with little time left to live. He said that he and many of his co-workers were exposed to a terrorist attack that used a small dirty-bomb and many people were exposed including him.
His co-worker a woman said that they had little time left and were trying to live out one more adventure. She said that they wanted to go to some rare-earth mine and collect some metals for her research. She has a uniform on and it strikes me odd. My brother pushes more of the cancer drama on to me gives me a hug and tells me he will miss me.
"Don't worry, the end is only a new beginning," I tell him. "There should be no fear of death. We are not long for any world."
There is a restaurant that has an outside serving window and I could smell the food and tell him I'll buy him and his co-worker some dinner. He thanks me and goes over to talk with her. I walk to the window and there is this cook wearing a white outfit with a cooking apron and short white chef's hat. It's a meat shop, and he's also a butcher so there is blood stains on the apron. He is cooking this beef shishkabob on a large flaming grill. I'm interested in what he's cooking so I walk into the establishment and stand behind him watching. He doesn't seem to mind.
I tell him that I want to order some over rice. He pulls out some take-out stylophone containers and scoops out rice from an industrial-sized rice-cooker. Then he takes two shishkabobs with beef and pulls out the metal skewers, and tops the dish with some steamed vegetables and sauce.
"You know those two?" he asks me.
"Yes, that's my brother and his friend from work." I tell him.
"Are you sure you know them?" He asks, which strikes me as odd. "Notice they both have tattoos." he tells me and I look at the tattoos on their hips, she has one half of a design where he has the other.
"I've seen those before, they are both halves of the Officio Assasinorium symbol." and he pulls out this large book and the cover is decaled in Warhammer 40k artwork. He opens up a page and shows me the tattoos merged together forming the symbol. "See they are assassins, are you sure you know them."
I look at the book and ask him if I can see it. He passes it to me and I look at the symbol, then look at the tattoos on my brother and his co-worker then look back at the book. I start to smile, "Clever." I told him. "I thought there was something odd about those two. She wanted to get some rare-earth metals from some mine which made no sense to me, but now it is all making perfect sense."
I start to realize it's a dream... of course should have been more obvious but the realism is always so entrancing. I start to flip through the book, the artwork of each page, a mastery of 40k characters, space marines, emblems and symbols galore. I find a symbol with two bolters forming the emblem and just admire the art.
"I should have known, but now you have shown me what I couldn't see and I thank you for that." I tell the chef.
"I thought you would figure it out eventually, you always do." he tells me.
"Immersion is a bitch." I tell him.
"Yes it is, but that's how you play the game." he replies. "Have a fun adventure."
Loud sounds billow in the sky, lightning cracks and storm clouds build. A large space vessel wrapped in cloud and lighting fires some pods that land near this cliff side. Groups of space marines emerge with deep navy blue armor. My brother and his co-worker see them and she hells, "Our cover is blown, we've been compromised." and she hits this device on her belt and turns into a Chaos Assasin, black armor, dark hair, lanky and her skin goes bone white with a leather band covering her eyes. Her teeth go sharp and her gums black with a type of vicious ichor decorating her teeth.
My brother also shifts into a character fitting of this amazing game genre also in black, he morphs into a type of psyker and starts to crackle with energy that builds up around him and he sends this blast towards the advancing team of space marines which hits with a loud explosion with electric static crackling they get knocked back as the female charges them some type of whip like weapon crackling with this dark slightly purple energy. (Been noticing a lot of cool whip weapons of late in my dreams not sure where the influence is coming from but they look cool.)
The remaining Space marines that didn't get knocked back start to open fire with blasters but she has some type of force-field deflecting the rounds and lays into them. I just stand there in awe, it's amazing to say the least.
"Well, at least there is some good food to eat while we watch the show." I tell the chef and grab a container of food and eat some of the beef and rice. It tastes really good and I just stand there like it's no big deal, just all hell breaking loose with Space Marines and Chaos agents locked in epic battle. Like I'm going to stick myself in that mess.
The chef laughs at me, "You are too funny, just going to watch them battle it out and eat food."
"I'm just in it for the art." I tell him. The battle goes quick though, the Psyker just rips through the space marines with more psychokinetic mind-magic ripping into them with an AOE crackle of lightning and I laugh... "Finally, something like Force Lightning! I was wondering when that would show up!" then I realize that I didn't get to cast it, but laughed at it being close enough.
After completely decimating the squad of space marines, they run off kind but running on hands and feet after all they didn't exactly look human after the transformation, very much like some chaos spawn.
I put down the food and tell the chef, "I guess I should go after them."
He laughs, "Only if you want too."
"Yeah, of course, they look cool and who knows what else is next." I tell him and I leave heading in their direction. The world has taken more of an offworld feel to it and there is a large mining camp in the distance, with a black polluted river at the base of a valley. There are banners and flags that are in perfect WH40k inspired artistic madness. I see the two running towards the mine which looks like it has a forward post and other agents of chaos greeting them.
The mine itself was pure fantasy though, with large buildings and containers reaching several stories. I am standing at the top of a cliff forming a valley with the river and just admire the dream and try to figure out how to get down the cliff and decide to climb down (I should have jumped) because it took a lot of time, I was being to cautious etc and the dream came to it's the inevitable conclusion of waking up.
Wanted to write it down but slept in on Saturday had other things to do but reviewed and made lots of notes for later.
Today's dream session was even more epic, with lots of long dreams such as working at a casino, hanging out in a safari setting making friends with a lion and giraffe (which was awesome). Fun to pet, so realistic. At a mall where I start to realize I was dreaming. There I proceeded to just fly to the top of a building and end up hanging out with some dream characters of course one female try to draw me into some flirtatious romance. But too experienced for these tricks of the subconscious and I use her as she wraps her arms around me and cuddles as an anchor point and stabilizes my awareness. I mean, she was very attractive and was being so nice snuggling up to me.
"You know you can only be with me until I wake up." I tell her.
"What do you mean?" she asks.
"It's just a dream, you wont be with me once I wake up is all so don't get too attached." I tell her.
"How do you know it's a dream?" she asks.
"I always know." I tell her, "But better a dream than nothing at all." and I look at her face, she is wearing glasses and I rub my hand down her face looking into her eyes.
"Well then don't wake up." she tells me.
I laugh, "I don't get that choice. It's an inevitability."
She has some other friends that are there, all-female and wanting me to show them how to dream. I play around a bit levitating and they get all amazed and wowed wanting to know how to do that.
"It's just dream control. Just intent." I tell them. And I get some huge lift upwards then just go super-sonic in a flash and rip into the clouds then take a good look at the city below and drop like dead weight falling rapidly to the ground and land with a booming impact.
I want to try something more fun and creative so conjure up some large fantasy creatures that I've been mapping out in Star Wars as I've missed seeing them thus far, so I create a large Gundark from the game. It's huge, imposing and awesome to look at. Here is what they are for reference.
http://dulfy.net/wp-content/uploads/2015/12/swtor-jungle-gundark-mount.jpg
It looks amazing, the large arms, the head, the details were absolutely spot on. It was the first thing to pop into my head from the game. It moves around under my control, and I watch it animate. But why stop at just one, I want a lot of creatures so flip to a third-person mode and create units of Gundarks, and some Rankors, and some Colicoids forming this army line. I add some Archer units (don't ask me why just go with it, it's epic battle simulator) behind the large mass of huge imposing fantasy creatures then create an army of fantasy-themed characters like Orcs, High-Elves, Humans almost LOTD&D influenced as the opposing army. All that was left was a champion and I create this epic-looking character which of course was for me, armored, crackling with all manners of special effects and powers then snap into it for first-person vantage in this massive war that is about to commence.
In the first-person vantage point, it was just about as epic and amazing as fantasy war gets, the archers send out vollies of arrows as the large units charge forward towards the opposing army. I finally simulate casting Force Lightning but it's mixed in with Call Lightning as it takes up the whole skyline, the clouds rip down huge blasts of lightning into the opposing army lighting up the sky.
The Gundarks, Rankors, and Colicoids rip into the army, bodies are getting tossed into the air, it's pure chaos and of course... dream art. I create this levitation platform of energy-boosting me upwards and float forward following and directing the battle. It is... indeed... one of the most epic and satisfying dreams that I have had in a while.
But it's short-lived, there is this problem in waking life called other people and I've slept in again and the external noise of people talking starts to emerge into my dream, I'm confused as to what the hell all this talking sounds like my mother and sister (they are in the hall to the room) and it wakes me up. Well, one cannot complain, it was a lot of epic and awesome dream goodness to enjoy in the recall.
submitted by Ian_a_wilson to DreamingForGamers [link] [comments]

The Fall were a group from Manchester founded by the enigmatic Mark E. Smith in 1976, after seeing the Sex Pistols at the Lesser Free Trade Hall. The group would go on to influence many bands over it's 40+ years of existence, such as Pavement and LCD Soundsystem. (Click link for write up on band)

The Fall was founded by one Mark E. Smith back in 1976, after seeing the Sex Pistols at the Lesser Free Trade Hall (The same gig attended by Ian Curtis and Peter Hook of Joy Division, Morrissey of the Smiths, and Tony Wilson, who founded the highly influential indie label Factory Records. Basically, Mark was at one of the more important gigs of the past 50 years, as this gig inspired all of those previously mentioned to either start bands or get involved in the punk scene, and changing the course of British indie music.). Over their 40+ years of operation, the band had Mark E. Smith at its helm as the sole constant member throughout it's existence. The band would become known for its classic assortment of records, with the tight musicianship by members such as guitarist Craig Scanlon and drummer Karl Burns (shown in the beginning of this clip from MTV's Cutting Edge) and Mark's esoteric lyricism, the witty, while often-times volatile and difficult, personality of Mark E. Smith, and the constant changing lineup of its members as a result of Mark's volatility. They would also remain to be the favorite band of legendary DJ John Peel, with the band holding the record of the most Peel sessions by a band, which is 24 sessions. The Fall would ultimately come to an end with the untimely death of Mark E. Smith in 2018 due to kidney and lung cancer.
The Fall are a significant band in the history of Post Punk, with a wide catalog of music to listen to released throughout the different eras of the band. I have decided to make a write-up going through the many eras of the Fall, while giving some recommendations from each era to start you off.
(1976 - early 1979 - Early Beginnings: The Martin Bramah Era)
during these years, the Fall were just getting their start with their sound. Their early material leans more towards the punk side of the sword rather than the post punk of their later years, but the embryo of the Fall's sound is clearly present. This can possibly be attributed to the guitar style of Martin Bramah in their early releases, which has a high pitched and trebly sound to the guitars. Their first recorded released came on a live album on the last day of operation for the Electric Circus, then they released their debut EP Bingo Master's Breakout then a single called It's The New Thing all in 1978. They finally released their debut album Live at the Witch Trials in March 1979 before Martin Bramah left in April 1979 due to increasing tensions with Mark E. Smith. He would then go on to found a band by the name of Blue Orchids with another former Fall member Una Baines, who he was dating at the time. Martin would prove to not be the only member to leave because of Mark's controlling demeanor in the band's future.
Here's some tracks to introduce you to this era's punky edge:
Last Orders
Bingo Master's Breakout EP (The entire EP's good to check out)
It's The New Thing
Rebellious Jukebox
Futures and Pasts
Mother-Sister
(mid 1979 - 1982 - The First Golden era: the Marc Riley Era)
I'm calling this the Marc Riley era because, even though Marc Riley was a part of the Bramah era, after Martin Bramah left, Riley would become the main guitarist instead of his previous role as bassist. This would open the door for members like Craig Scanlon to join on rhythm guitar and Steve Hanley on bass. This would end up transforming the sound of the band into the post-punk sound most people are familiar with the band. After releasing Rowche Rumble and the album Dragnet in 1979, the band would end up releasing a string of classic singles in 1980, such as Fiery Jack, How I Wrote Elastic Man, and probably their most well-known song, Totally Wired, as well as releasing the great album Grotesque (After the Gramme). 1981 would also prove to be a good year, with the release of the single Lie Dream of a Casino Soul and the 10-inch EP Slates. The band would end up travelling to Iceland for a string of gigs, which would lead to the recording of some songs for probably their best album Hex Enduction Hour, with tracks like Hip Priest and The Classical displaying the Fall's power in full force. The band would also released the album Room To Live and the single Look, Know. However, this year would prove to be the last with Marc Riley on lead guitar. After learning of their chart success in New Zealand (which was about 300 copies sold to get in the top 20), the band travelled there to play a few gigs in Australia and New Zealand. While there, increasing tensions between Smith and Riley came to a head in Australia when Riley punched Smith in the face for slapping the band for dancing to the Clash (yes, really). There is even a television interview where Mark's black eye is visible (even with heavy makeup). This tour would end up being released as a live album by the legendary New Zealand label Flying Nun Records as the album Fall in a Hole in 1983 (Which Smith would eventually threaten legal action for and forced Flying Nun to pay all of the revenue from the record, effectively almost killing Flying Nun in its infancy). Marc would end up being sacked by the end of the year. This left a hole to be filled for the lead guitar role, and that would be filled after a trip to America.
Here's some tracks to check out to introduce you to the classic Fall sound:
Rowche Rumble
How I Wrote Elastic Man
Totally Wired
New Face in Hell
Prole Art Threat
Lie Dream of a Casino Soul
Hip Priest
The Classical (N-Word Warning)
Iceland
Winter
Marquis Cha-Cha
(1983 - 1989 - The Second Golden era: The Brix Smith Era)
The band would soldier on without Marc Riley into 1983, with Craig Scanlon taking his place on lead guitar. This period would lead to the release of singles like The Man Whose Head Expanded and the Kicker Conspiracy EP. During the Fall's first American tour without Marc Riley, Mark E Smith was introduced to Brix Smith after a gig in Chicago in April. Within three months, Brix would move to England and end up marrying Mark. She would eventually join the band in September of that year and would first appear on their album Perverted by Language, albeit with minimal involvement and only appearing on one track. Her introduction to the band would end up bringing a pop sensibility to the band, as she would eventually become a major songwriting contributor along with Mark and she would try and push the Fall into a more commercially viable direction.
This period would lead to some of the band's most critically acclaimed,as well as their most commerically successful, material. early singles like C.R.E.E.P and Oh! Brother in 1984 display the early shift into the pop sphere for the band. The band would also release the album The Wonderful and Frightening World Of in 1984. By 1985, the band were starting to hit their stride in the commercial sphere, with singles like Cruiser's Creek and Couldn't Get Ahead appearing in the singles charts and the great album This Nation's Saving Grace receiving critical acclaim and decent sales. The band would continue to release increasingly pop-oriented records between 1986-1987, with singles like Mr. Pharmacist, Hit the North and Hey! Luciani reaching the lower ends of the charts, There's a Ghost In My House giving the band their highest singles chart peak, and the album Bend Sinister reaching the Top 40. However, 1988 would prove to be a banner year for the band, with the album The Frenz Experiment reaching the top 20, and the single of the Kinks song Victoria also reaching the top 40. However, this era would eventually come to an end in 1989, when Mark E Smith and Brix Smith ended up divorcing and Brix left the band. Her last record in this era would prove to be the album I am Kurious Oranj, a collaboration with the Michael Clark dance group. However, the trajectory that Brix set the band upon would let their success continue into the 90s, With the band eventually reaching their peak in commercial popularity. However, not all good things are meant to last.
Here's some songs to check out to introduce you to this era's pop-leaning sound:
The Man Whose Head Expanded
Kicker Conspiracy
Eat Y'self Fitter
C.R.E.E.P
2 X 4
Cruiser's Creek
No Bulbs
Spoilt Victorian Child
My New House
I am Damo Suzuki
Shoulder Pads #1
Mr. Pharmacist
Hey! Luciani
There's a Ghost in my House
Hit The North
Victoria
Big New Prinz
Dead Beat Descendant
(1990 - 1994 - The Peak, followed by the Fall: The Major Label years)
After Brix left the band, Martin Bramah was brought back into the fold to fill in her place, and would be featured on the album Extricate, which led to songs like Telephone Thing, which shows influence from the Madchester scene of that time period, which included the Stone Roses and the Happy Mondays, and the love song Bill is Dead, which possibly reflects upon his divorce the previous year. However, Martin Bramah would not be staying for long, as he would end up being kicked out of the band that same year for having a relationship with the keyboardist. This album marked the period when the band would be featured on a major label, with the band being signed to Fontana. The Fall would continue on to have success during this period, with the aforementioned Extricate reaching the top 40, albums like Shift-Work and Code: Selfish reaching the top 30, and singles like White Lightning and Free Range reaching in the single charts, with Free Range being the bands last top 40 single. Their commercial peak would come with the album The Infotainment Scan, which contained a cover of Lost in Music by Sister Sledge, giving the Fall their first and only top 10 hit album. Mark would also be featured on a top 20 single, which was I Want You by the Inspiral Carpets. However, Mark E. Smith's speed and alcohol addiction, which persisted over the previous decade, started to take its toll. The bands fortunes started to dwindle with the album Middle Class Revolt, Which only reach number 48 in the charts, a far cry from their previous Top 10 success. With this album, the Fall would begin to go downhill, both in their commercial performance and their critical stature.
Here's some songs to check out from this banner period for the Fall:
Telephone Thing
I'm Frank
Bill is Dead
Edinburgh Man
Free Range
Lost in Music
Hey! Student
15 Ways
(1995-1998 - The Low Point: The Brownies Years)
By this point, Mark E. Smith begins to go downhill with the previously mentioned drug and alcohol addiction, and its effect on the music shows. Brix Smith returns around this time period and would come back on the album Cerebral Caustic. Even with her involvement in the band, the album got middling reviews and performed worse than Middle Class Revolt. Smith would also dismiss the long time guitarist Craig Scanlon, who had co-written 120 songs with Smith over the previous 16 years. Smith would later say that he regretted this decision. By the time of The Light User Syndrome, Brix had enough of Mark E. Smith's degrading state and behavior due to alcohol abuse, and would leave on the tour supporting this album. This period would be wrought with increasing tensions in the band and financial troubles, which ultimately came to a head on the US tour supporting the album Levitate at an infamous gig at the New York venue Brownies in April of 1998. Smith ended up appearing drunk at the gig, and did everything in his power to make it hard for the band to play. It came to a head when drummer Karl Burns, who returned to the band when Middle Class Revolt was made, ended up shoving Smith for messing with his drum kit. Burns and long-time/essential bassist Steve Hanley would end up leaving the band and never returning. After this gig, the next few years are marked with the band remaining a low profile for the most part, where would eventually return to form by 2003.
Here's some tracks to check out (if you want to) from this era:
Don't Call me Darling
Rainmaster
D.I.Y Meat
The Chiselers
Powder Keg
Masquerade
(1998 - 2002 - Touch Sensitive: The Long Lull)
During this period of the Fall, the band was just starting to be put back together by Mark after the debacle that was the Brownies gig. The band was able to achieve some form of critical favor with their album The Marshall Suite in 1999, with Touch Sensitive being a particular standout on the album and being featured in a Volkswagen commercial. The band would then release their album The Unutterable, which also started to gain the critic's favor back. The next album Are You Are Missing Winner, however, didn't do the band any favors, as it was recorded when the band was tight on funds. It was considered a misstep by the Fall after the acclaim that the last album received. However, this would ultimately lead to the start of a new era of the fall that would effectively renew their relevance as a band in the public's eye.
Here's some tracks to check out from this transitional period of the bands history:
Touch Sensitive
W.B
Sons of Temperance
Dr. Bucks Letter
Bourgeois Town
(2003 - 2009 - A return to grace: The Third Golden Age)
This era of the fall proved to be a rebirthing of the band's relevance and quality, with Mark writing some of the best material the band had in years. This era starts with the album The Real New Fall LP (Formerly Country on the Click) in 2003, which provided the band with some late era classics, such as Mountain Energei and Theme From Sparta F.C. Around this period, the DJ John Peel, who was one of the band's biggest supporters from the beginning, died of a heart attack, but not before the Fall could release one more Peel session a couple months before his death. The Fall would then release Fall Heads Roll in 2005, which also provided the band with another late-era classic in the form of Blindness. The band would also release albums like Reformation Post TLC and Imperial Wax Solvent within the same period. Imperial Wax Solvent would end up being the first Fall album in 15 years to reach the top 40. This would lead into the final era of the Fall leading up to Mark E. Smith's untimely death.
Here's some tracks to check out from this era:
Mountain Energei
Theme From Sparta F.C.
Blindness
Clasp Hands
Fall Sound
Latchkey Kid
Is This New
Strange Town
(2010 - 2018 - The Witching Hour: The Domino and Cherry Red/final years)
In 2010, the Fall would release Your Future Our Clutter on Domino Records, the same label that releases records by the Arctic Monkeys and Franz Ferdinand, Two bands heavily influenced by the Fall. Mark E. Smith would also end up recording vocals for Glitter Freeze on the Gorillaz album Plastic Beach, which was released in 2010. The band would eventually move to Cherry Red records, which would remain the label of the band until its dissolution. On Cherry Red, the Fall would release album such as Ersatz GB, Re-Mit, Sub-Lingual Tablet, and New Facts Emerge. The latter album would prove to be the band's last record. Over this period, Mark began to develop significant health problems, and would eventually be diagnosed with terminal lung and kidney cancer. This is probably due to the fact that Mark E. Smith was a heavy smoker for most of his life, and his previous problems with drugs and alcohol didn't help either. Mark would perform his final gig with the Fall in November of 2017, and would eventually succumb to his illnesses on January 24th, 2018. Mark E. Smith would leave behind a long history of innovation, wit, and volatility and large catalog of great music for others to be inspired by.
Here's some tracks to check out from the final era of the Fall:
Bury Pts. 2 + 4
Nate Will Not Return
Loadstones
Fibre Book Troll
New Facts Emerge
(Final Remarks)
So that's my write-up for the Fall. I discovered this band about 3-4 years ago and I have fallen in love with them ever since, and I just felt like that they deserved some attention. I wrote this post for anyone who may be interested in checking out the band and giving them a place to start from no matter the era. May Mark E. Smith rest in peace, for he wrote "Northern white crap that talks back" and dug repetition.
P.S: For any fans of the fall, what is your favorite album/song by the fall and why?
If you want to, you can come check out my subreddit Collectionhauls, where I've been posting vinyl finds I've had at the flea market, and have been posting music to check out since March. If you want, you can come post something from your collections to show to others. Anyway, goodbye and I hope you enjoyed my post and possibly enjoy the Fall even more.
submitted by ryuundo to Music [link] [comments]

Jackie Jackpot Casino 100 free spins bonus no deposit required

Jackie Jackpot Casino 100 free spins bonus no deposit required

Jackie Jackpot Casino Review & Free Bonus
Register at Jackie Jackpot Casino here and get 100 gratis spins and 100% welcome bonus. Also, get daily re-load bonuses, cashback specials and VIP rewards. Let's play and hunt for progresive jackpots!
>> Click Here For Free Spins <<

Jackie Jackpot Casino Review

Jackie Jackpot is a catchy little site based on its name alone. Lovers of alliteration, and of video slots too, will be very enamoured with what’s on offer at this slick and mobile-friendly site. The featured slider at the top of the homepage is rich with images of the sort of branded games that can be played here, games such as Guns N’ Roses that are big on action, excitement and kick-ass audio. There are some great games to be played here supplied by leading developers.
All of the games at Jackie jackpot can be played for fun or for real money and there's some serious prizes to be won. The homepage features two columns, one showing a list of the weekly top jackpots and another the monthly top jackpots. These include the date of the wins, the player’s name and the amount they won. Players have won €10,000, €20,000 or even over €100,000 in one instance.

About Jackie Jackpot

Jackie Jackpot espouses a fun-loving vibe, as is evident by the image accompanying the support section of the site that shows a rabbit sitting at a computer desk with its feet up on the table. The site is operated by VitaMediaLab Aps, a company who are based in Denmark. The games on the site are powered and operated by Aspire Global International Ltd who are based in Malta. Jackie Jackpot holds a licence issued by the Malta Gaming Authority.
The Danish company who operate Jackie Jackpot reveal further information about how the site operates on their About page. This isn't the most fluent of information you’ll ever encounter which is likely the consequence of English not being their first language. The site does speak about its commitment to ensuring fair play at all times. It also emphasises the provisions it has taken to maximise security including relying on 128-bit SSL encryption. There is talk of customer service too, which is available 7 days a week from 8am until 1am by email.
>> Click Here For Free Spins <<

Jackie’s Banking Options

There doesn't appear to be an FAQ or a banking page visible on the site without being logged in. Based on the logos that are shown at the bottom of the homepage however options would appear to include Visa, MasterCard, Skrill, Neteller, Maestro, Paysafecard and a couple of others. There is live chat available so if you'd like to find out more that's probably the simplest option. Again, there isn't any information about withdrawals but you can probably use the same options as you did to deposit funds in most instances.

How About the Bonuses?

There is a 100% bonus on your first deposit worth up to £200. Deposit £10 or more to be eligible for this promotion. Bonus cash must be used within 21 days and is subject to a 35x wagering requirement before it can be withdrawn. You will also receive 100 spins which are allocated at a rate of 20 for making your first deposit, 40 on your second day of the site when you deposit at least €20 and another 40 on your third day on the site when you deposit at least €20 again. Although Jackie Jackpot uses pounds and euro signs interchangeably, presumably this is simply because the currency will differ depending on the country you are accessing the site from.
There doesn't appear to be any information about ongoing promotions available at Jackie Jackpot. It is possible that the site may email players or alert them in some other way about such offers, but this information certainly isn't available on the site. One thing that can be gleaned however is information about the VIP program at Jackie Jackpot. There are 7 tiers to the VIP program, with players starting off as New before rising to Bronze, Silver, Gold, Platinum, Premium and finally Prestige. As you climb up the rankings you will be entitled to higher deposit limits, quicker cashouts, a birthday bonus, free games on Sundays, personalised offers, a personal account manager and monthly cashback.
>> Click Here For Free Spins <<

Excellent Choice of Slots

As mentioned at the outset, there are some excellent slots to be played at Jackie Jackpot. Play them in demo mode if you would like to get a feel for the games before putting some real money on the line. All kinds of themes are covered here ranging from the Orient to ancient Egypt and from Christmastime to Irish luck.
Popular titles include Victorious, Flowers, Lost Island, Thunderstruck, Avalon and Wild Panda. New games are added regularly to the site so check back to see the latest titles that have been added. You will find these in all likelihood in the popular games section, where a ‘New’ banner is appended to each addition to the site. At present Secrets of Atlantis, Jimi Hendrix and Fairytale Legends Red Riding Hood fall into this category.

The Casino Games

Jackie Jackpot has a small casino where there are just 8 games to play. There are a couple of roulette games in the form of Roulette Royale and Roulette Pro. There's also blackjack and a few video poker options such as Joker Poker and Jacks or Better. It is surprising to see such a slender casino given that the other areas of the site are well stocked with games of all kinds. Jackie Jackpot also has a live casino but it is one that is not listed in the regular games section. You'll find it mentioned in the featured slider at the top of the homepage though where there is talk of roulette, baccarat and blackjack, all overseen by real dealers.
>> Click Here For Free Spins <<

Jackie Jackpot Conclusion

There are many things to recommend about Jackie Jackpot, especially the quality of the slots that can be played at the site. Jackie Jackpot has an upbeat, cheerful vibe and there is a reasonable welcome bonus accompanied by a comprehensive VIP program. It is unfortunate that there are certain sections devoid of desirable information in part or altogether. Details about deposit and withdrawal options and amounts would be particularly helpful. The other area where Jackie Jackpot lags is when it comes to the table games that can be played at its casino.
A greater selection here would be desirable. The provision of a live casino goes some way towards atoning for this however. European players who can access the site should find plenty here to love. Although not up there with the very best looking casinos, the design is good and the selection of games, slots especially, is pleasing. All told, Jackie Jackpot is an above average casino. Put it this way, you could do a lot worse than to play at this simple but capable casino where there are more than enough slots to keep you out of trouble for a very long time.
>> Click Here For Free Spins <<
submitted by freespinsbonus to u/freespinsbonus [link] [comments]

DanMemo News - June 16, 2020 - 3rd Anniversary Details!

Check out the DanMemo Discord for the live translations!
Credit to Cyb in the Astraea Discord for making the information easily accessible in one channel!
Before we go any further, a couple quick notes.
- There are some minor spoilers for the story of the 3rd Anniversary event. This includes a rather vague summary of the story and character reveals. Wanted to give you that heads up.
- We do have Unit Details. As per the usual, I will be giving my own evaluation of the units. You by no means have to place weight in my opinion of the units. I am in a Top 5 NA Familia and have played since Day 1. But that doesn't change that I have been VERY WRONG before, nor does it change that there are people who are significantly better at this game than I am.
- Lastly, this is going to be LOOOONG. Just another heads up. Ok, let's get into it.

1 - 3rd Anniversary!

Astraea Record: The Rise of Evil
Story Synopsis
Event Details
(Going to be getting details on both the Astraea Familia as well as some bits about the Zeus and Hera Familia)
New Theme Song - (Sang by Ryu Lion's Voice Actress)
---
Characters Seen In the Story
---
NEW COMBAT MECHANIC
We need to talk about this new combat mechanic before we talk about the units, since multiple of them use it.
(ADDITIONAL ACTIONS)
You are going to see units that have abilities that read something like this.
"& For 2 actions after this, additional effect of [Foe] Low Wind M.atk"
There is now an "Additional Action Phase". The clarifying details they provided are below.
- During the additional action phase, more than 1 character can act at once (via these additional actions)
- The additional actions cannot be removed (like assist skills)
- The additional actions do not increase the SA gauge
- After using an SA / combination SA / countering, these additional actions will not be used.
- The additional actions cannot be countered
With those clarifications, I would expect to see this "Additional Phase" at the end of your turn and everyone's actions will all execute at relatively the same time.
So basically, you use an ability that gives you extra actions on your next ability used. You use an ability, and then at the end of turn you get an extra whack/effect.
---
NEW UNITS
(Strap in)
(Also, I didn't find and we didn't get clear translations for all of the units titles, so I am just going to make a couple of them up.)
---
[Wind of Purity] Ryu Lion
- Stat Block
- She is the Free Unit for the Event
- Get a copy for free, the bonds come from the event
Special Arts:[Foes] Ultra Wind M. Atk with temp mag boost & [Allies] Mag and Wind DMG +40% for 3 turns.
Skill 1 (29 MP): [Foes] Low Wind M.Atk & [self] Mag, Wind DMG +40% for 5 turns.
Skill 2 (41 MP): [Foes] Hi Wind M. Atk with Ultra Uncounter. & [Foes] Str, Mag, Mag Res, Wind res -20% for 3 turns.
Skill 3 (23 MP): [Foe] Hi Wind M. Atk with Ultra Pen & For 2 actions after this, additional effect of [Foe] Low Wind M.atk.
Notable Passives:
- Counters are wind elemental
- Earth Res +25%
- HP and MP 4% Regen every turn
- Worm Killer
(Free Units are normally a notch or two below decent. The same goes for our Best Girl here. [Fight me BeatHokage].)
(She has a subpar stat block, and her skill pool is mediocre at best. A fairly Low Mag Stat and none of regular skills even have Temp Boost. So she is going to tickle at best.)
(I could see her being used as a Sac Unit for Wind Teams that need her S2 but don't have a similar effect. But beyond that, she will at least be an easy for anyone to see/experience the new mechanic.)
(Worm Killer will mean she can at least find some niche use in specific PvE events.)
----
[Scarlet Harnel] Alisa Lovell
- Stat Block
Special Arts:[Foes] Ultra Fire P. Atk with temp GREAT Str boost and Ultra crit. & [Allies] Str, Mag, Fire dmg +60% for 3 turns.
Skill 1 (52 MP): [Foes] Fast Hi Fire P. Atk with Ultra Uncounter. & [Self] Str & Fire dmg +60% + [Foes] Fire Res -40% for 5 turns.
Skill 2 (54 MP): [Foes] Super Fire P. Atk with temp Str boost and Ultra Crit. & [Allies] Critical Rate and Penetration Rate +30% for 3 turns.
Skill 3 (31 MP): [Foe] Hi Fire P. Atk with Ultra Pen and temp GREAT str boost.
Notable Passives:
- Wind Res +35%
- Counters are Fire elemental
- Counter dmg +50%
- Crit dmg + 15%
- Worm Killer
(Yeah... This is just the first unit. There are 5 more... and this is only Part 1 of the Anniversary event...)
(Alise is an absolute monster. I don't know why WFS loves making Fire Units the strongest. But here they go again.)
(Her S1 is one of the strongest single unit damage differentials we have seen. It is a Fast, Safe Hit that will cause her to deal effectively 160% more damage on her own, and also provide a substantial damage increase to the rest of your fire team. Even the mega-self buffers like Aisha and Bete, they only achieve a 140% boost and they are on Low Modifer Attacks that they are likely to get smacked up on. Now, we do have units that buff their damage and lower enemy resistances, but they aren't on the SAME ability. Or they are on non-damaging abilities like Ryu.)
(OH LOOK, THERE'S MORE. Her S2 is going to hit RIDICULOUSLY hard and provides a straight damage consistency buff to the entire crew which she will get on her next use of S2. This WILL hurt more than you think. Especially with her stupid high STR stat.)
(S3 is just a throw-in ST ability so she can be universally useful. SA is a powerful steroid to give units like Idol Aiz even more damage.)
(Alise is strong. Scary Strong. The only thing that might hurt her, is her rather high mana costs. That won't matter for WarGames or Familia Rush. But it will be a constraint in RecordBuster or Seventh Zone. Other than that, she is a juggernaut.)
----
[Vyasa] Ardee Varma
- Stat Block
Special Arts: [Allies] For 4 turns, Agi, Dex +40%, and 50% HP regen. [Allies] Prevents Death if HP > 1%, if HP < 1% this buff is removed.
Skill 1 (241 MP) : Fast Buff [Allies] Prevents death if HP > 1%, if HP < 1% this buff is removed. & [Allies] P.Res and M.Res +30%, 35% HP Regen for 4 turns.
Skill 2 (32 MP) : [Allies] 30% heal. & [Foes] P. Res and M. Res -30%, Crit Rate and Pen Rate -40% for 2 turns.
Skill 3 (39 MP): [Foe] Super Water P. Atk with Ultra Crit & Removes all str and mag buffs except assist skills
Notable Passives:
- 35% dmg reduction on guard
- Fire res + 35%
- HP and MP 5% regen every turn
(We don't get BALANCED TYPE units very often. They are normally a bit awkward because their stats are just a bit awkward. The same is true here. Even more so. Ardee does Physical Damage on her S3, but loses a huge chunk of her P. Atk stat to inflate her Mag stat. This MIGHT make sense if she had a Modifier Style Heal. But since her Heal is just a flat percentage, rather than something like a MID heal, her Mag stat is completely waster. She doesn't even heal on counter, so that mag stat is doing LITERALLY nothing. Now, that doesn't mean she sucks. Good lord.)
(Ok, her S1 costs 241 MP. Which means she is using this ability ONCE. MAYBE twice. That 5% HP/MP Regen will not be enough to cover this cost. It will be a "one-time" save that comes along with a pretty insane team buff. The ability is great in WarGames/ RecordBuste 120+ Difficult PvE / and more. It is a use and forget in WarGames, in everything else, I expect to use it once, and then extend the buff with Priestess/Haruhime.)
(Goodbye Goblin Slayer. You aren't ever needed anymore. Seriously, this debuff is just better. Unless you are fighting with a Physical Based Dark Team, Ardee is going to be better in every other circumstance. Ardee covers both damage types, and her Crit/Pen debuffs are 10% over Goblin Slayer. No matter what, youa re going to want at least ONE copy of Ardee to use as a Sac in PvE events.)
(I expect you will see some WarGames teams that feel unbeatable because of Ardee. But I don't see her as a MUST-HAVE MLB/MHA. She is good and you absolutely want and borderline need one copy to use her S2 for things like RecordBusteSeventh Zone.)
---
[Modest Royal] Riveria Ljos Alf
- Stat Block
Special Arts: [Foe] Ultra Water M. Atk. +70% Skill DMG for every water dmg buff on self & removes all str and mag buffs on Foe except assist skills.
Skill 1 (37 MP): Fast Buff [Self] SA Charge and Water DMG +100% for 4 turns & For the next 3 actions, additional effect of [Foe] Low water M.atk
Skill 2 (55 MP):[Foe] Slow Hi Water M.atk with Ultra Crit with Temp Mag Boost. & [Self] Crit and Pen rate +50% for 1 turn.
Skill 3 (32 MP):[Foe] Hi Water M. Atk with ultra Unguard. & [self] Mag and Dex +50% for 3 turns.
Notable Passives:
- Fire Res +35%
- Counters are Water Elemental
- Crit Damage +25%
- Counter dmg +50%
- Worm Killer
(Good lord that kit is a lot. There is SO MUCH here. Where to start? Ok, let's start with ability order. Her normal "Cycle" is going to be 1-3-2-2-2-2. So let's take the abilities in that order and cap it off with the SA and final thoughts.)
(*This is Probably the first unit that has the Self SA buff that doesn't feel like garbage. Yes, Idol Ais has it, but it is on her SA, so that doesn't count in this circumstance. Riveria is more than doubling her damage while also getting that 100% increase to SA charge. This is an insane self buff. The only question I have here. Is I am not sure on the exact "math" of the Additional Action of a Low Attack. She doesn't have a SUPER Damage modifer on any of her Skills. This is probably because she is going to be doing an "extra hit" because of her S1. I don't know if this is actually better or equivalent. *)
(The other issue here is that I am 99.99% certain you won't be able to extend those actions to additional turns with units like Haru/Priestess. Which means that in order to "maintain" that extra damage. You are going to have to waste a turn reapplying her S1 to get the additional actions. Which, her S1 doesn't deal damage. So again, there is some BIG BRAIN math here to do on whether "losing a turn" to get the extra whack is worth it, compared to just spamming her S2.) - (This won't matter in Riv/Ottarl Recordbuster, where you will have to re-buff ANYWAY, but it will matter everywhere else.)
(Her S3 is a considerable self-buff that puts her total self-buffs up to 150% in straight damage. Which is very considerable. Especially since this S3 is on a High-Damage mod and should have that additional whack on it from the S1. Follow that up with a great throughput buff on her S2. She should be dealing very VERY consistent high levels of damage)
(Her SA is a big nuke. The StMag cleanse is basically meaningless, since you will want someone like Rogue Bell or NY Anya to consistently clear those off.)
(Riveria LOOKS good. But if I sound confused about her actual effectiveness, it is because I am. I can't truly make a verdict on this unit because there is just a LOT of math here that is hard to determine. She needs to use all 3 of her abilities to be "online", compared to people like NY Bete that only need to use 1. That is a lot of "set-up" time. It may very well be worth it, but with this new mechanic and the interaction of that with the lower damage modifiers. It is hard for me to say exactly.)
---
[Strong Back] Gareth Landrock
Special Arts: [Foes] Ultra Earth P. Atk with temp Str boost and Ultra Unguard. & [Allies] P Res and M res +50% for 4 turns.
Skill 1 (187 MP): Fast Buff [Allies] Earth dmg +50% for 5 turns. & For the next 3 actions, additional effect of [75% chance to null a p. atk on allies, except for SA].
Skill 2 (54 MP): [Foes] Super Earth P. Atk with temp Str boost and Ultra Unguard. & [Allies] Removes all str and mag debuffs except assist skills.
Skill 3 (27 MP): [Foe] Hi Earth P. Atk with Ultra Pen. & skill dmg +50% for every str buff on self.
Notable Passives:
- Counters are Earth Elemental
- Thunder Res +35%
- P res and M res +20%
- Penetration Damage +15%
- Worm Killer
(Ehhhhhhhhhhhh. Gareth is... not that exciting. If each unit has a "budget", the majority of his was spent on his S1. Which, don't missunderstand, that Additional Effect will be absolute ASS in WarGames...... if you roll into a Physical Team. But he just doesn't DO much beyond that. The Team-Wide Earth Damage buff is nice. But it is JUST Earth Damage., He doesn't boost anything else at all.)
(We saw some people running [Catty] Chloe to some success, although limited. Same with Halloween Bell. But both have fallen out of Meta pretty hard. Sure 75% is better than their 50%. But it doesn't even happen on his first action. With every team that isn't Stall (and even then...) just frontloading SO MUCH DAMAGE, and a lot of WarGame'sm matches being largely decided in the first turn, maybe the 2nd. I don't see Gareth getting the chance to have an actual impact. If his S1 provided something like P.Res and M.Res while also then giving him this additional effect. He might have a stronger home. But I see him finding a home in some super niche teams, and otherwise being an overall disappointment.)
(I mean, even his SA isn't that exciting. 50% resistance is nice. But Ardee provides 30% on a basic skill. I can't recommend pulling for Gareth at ALL. Maybe get a copy on the idea of using his S1 as a Sac buff for Earth Teams. But beyond that, he just kinda seems bad. I could be wrong, of course.)
---
[Celestial Libra] Astraea
- Stat Block
Assist Effect: [Allies] 30% HP regen, null 1x Phy. & Mag Atk. except for SAs
(Uhhhhhhhhhhhhhh. Well. She is really good. She is a WarGames Goddess if there ever was one. We are seeing more and more "mixed Damage" teams, and she gives you a null for each. Her HUGE Agi stat will contribute to the still Agi based Meta. She allows some solid AF frontline protection against basically any team you come up against, and allows you to have backline Nulls that will be even more protection. Yeah, she is pretty insane.)
(As a note. She isn't a MUST HAVE for anything. You could absolutely still have a MURDEROUS WarGames team that doesn't include her. She doesn't do a TON for PvE events. Her HP Regen as an assist is the highest in the game by a WIDE margin. She is great, but not a MUST HAVE.)
---
[Wise Prum] Finn Deimne
- Stat Block
Assist Effect: [Allies] SA charge gain +33%, Str, Mag, Agi, End, Dex +10%
(On the other hand. Finn is an ABSOLUTE MUST HAVE MLB unit. I can not express enough how absolutely insane Finn is as a unit.)
(Before this, Casino Syr was still the only assist that provided SA Charge Boost. And at MLB she provided 100% increase charge to a single unit. Even basically 2 years after she came out, Casino Syr is STILL used ALL THE FUCKING TIME. Having the SA Boost enables a ton of strategies in things like Familia Rush or Record Buster that just Aren't possible otherwise.)
(Finn is literally just a drastically better Casino Syr. If you aren't using Sacs, you are getting 132% SA Charge every turn. Which beats out Syr by 32%. And even if you ARE using sacs. You are still going to get one 33% boost on the first Sac Unit. Which means, that while you are going to be getting 99% a turn from your units instead of 100%, you would need to go for 33 turns before Syr starts to give you more SA Charge than Finn. Which, I don't want to see the event that asks you to go for 40 turns.)
(Even beyond that. Casino Syr ONLY provides the SA Boost. Finn also comes with a 10% Stat Boost in every category. Sure you might use something like Artemis for a larger STR buff. But you likely won't be getting better boosts in literally every stat.)
(Finn is a MUST HAVE unit that you will need to MLB. He is the all-star unit of the event that will likely be used for 2+ years to come.)
(Also, there is the very VERY real possibility, that him existing completely opens up new strategies. Currently, we just CAN'T get 3 SA's in Familia Rush. Even with units like Tiona that give themselves the 100% SA Charge buff, you still just BARELY come up short. Finn + Casino Syr + A SA Buff Unit, might mean 3 SAs in 7 turns is possible.) - (Looking at you, Riveria-Chan.)
---
Banners
- Banner #1 - Alise, Riveria, Finn
- Banner #2 - Ardee, Gareth, Astraea
(IMO. Banner 1 is about 50x Stronger than Banner 2.)
Banners are going to have 2x Rate for 4★ Units
Heroic Trials
(Thankfully, they are throwing us a couple bones here as well....)

2 - More 3rd Anniversary Goodies

---
The Scope of 3rd Anniversary Event
(I am not sure how they are defining the "Worth" of these events.)
(DanMachi Seasons are 13 Episodes, and at 20 minute episodes, that is only around 4 hours of "content".)
(If you combine Part 1 and Part 2 of the Argonaut story, you get damn near 7 hours of content. Here they are saying that this is going to be EVEN bigger.)
(Also, just a heads up. This is what we are getting for the next 3ish months.)
No, Seriously, the 3rd Anniversary is going on for like... Ever
And even after that, we going into another mega event for the Anime Season 3 Event
---
Completing the Event will give you an 11-Draw Ticket that will give you ALL 4★ Units
(Ok, that is wild and cool)
---
Worried About Iris? Don't be. We are getting a confusingly large amount. Somewhere between 12,000 and like... more?
Seriously, a Free 1,000 just because.
PILES - o - IRIS
---
Whale Bundles
- "Special item bundle" (The special is the limited exchange ticket)
- Pretty Standard Options
- Pretty Standard Payoffs
- Standard At All Tiers
- Comes with the "good Deal" Iris Bundles.
(Lul, you can purchase them 3 times... Gross.)

3 - BUT WAIT! THERE'S MORE!

---
Lotto Orario Returns!
Pretty Standard Rewards, but More 1st place Winners
Remaining Places Rewards
---
Character Display Feature
!! DISCLAIMER: THIS IS NOT THE INTERACT FEATURE THAT WAS REMOVED FOR GLOBAL RELEASES. !!
The character will function the same way they do in the Interact menu, in terms of just talking at random. They won't be responding to taps and such as in the JP Release.
---
Upgrade Campaign Support
Basically, the new units you will their CP up really fast, and canForce Level them easily. Cheaper Grind for Falna/Exilia.
---
Daily Quests
(GRIND BABY GRIND!)
---
Share Campaign
(PILES of Basic 11 Draw Tickets.)
---
Some Events Returning to Story Digest
(I guess they figured out how to make things load alright while these still being available?)

4 - Summary

---
Quick College of Everything
Actual Summary Image - (Dates are in JST, So it starts for most of the world on Thursday Evening, June 18)
Thanks for reading and thanks for playing!
Schwahn
Find me on the DanMemo Discord or the Astraea Discord. - or on my Discord Server(I do my own creative content) or on my Twitter Account
---
(Oh my sweet lord. That took 3 hours and is creeping up on 30,000 characters.)
(I am ultimately pretty happy with the new units. I didn't really have a direct "wishlist" for the new event beyond something we hadn't seen before. I wanted to see something in a new design space, and the "Additional Actions" are exactly that.)
(I am a bit concerned that this 3rd Anniversary is broken into THREE parts) (+1) (That is a LOT of events, and a LOT of units. They have historically pushed the envelope with the Anniversary units, and the Argonaut units are STILL relevant today. I am expecting very similar things with these units. I imagine that Alise is going to just be a staple unit for a LONG time. Finn as well. Ardee will always see use, at least as a Sac.)
(I can only imagine what we are going to see in Part 2 and 3. Especially if we look at just how good the Part 2 Argonaut Units were.)
(Regardless of all that. I am most excited to see the story of the Astraea Familia. Ryu has been my favorite since the very beginning of my introduction to the series. Her Story is one that is only vaguely told by herself, and hinted by others. This will be an absolutely incredible event. I am quite excited, and I hope all of you are as well.)
submitted by Schwahn to DanmachiMemoriaFreese [link] [comments]

Flume Casino - 100 free spins no deposit bonus code

Flume Casino - 100 free spins no deposit bonus code

Flume Casino Free Spins and Welcome Bonus
Get your 100 free spins (no deposit bonus) to Flume Casino! Register now via a special promo link and your bonus will be added to your account instantly. Additionally, you will receive a 100% welcome bonus upon depositing and using code: FLUME. Good luck!
>> Play Free Spins Here <<

Flume Casino Review

Flume Casino is a brightly coloured gaming site licensed and regulated by both the UK Gambling Commission and the Gibraltar Gambling Commissioner. This site has a fun vibe and the lilac, neon blue, white and yellow colour scheme is refreshing compared with the industry norm, which favours a darker colour palette. The home page of the site immediately greets visitors with the latest promotions in the top banner, while the side menu gives easy access to the games and software providers.
You’ll find many top providers offering games here, including NetEnt, Microgaming, and popular live dealer games software provider Evolution Gaming. The options for players include slot games, instant win games, table games and live casino games, with many famous titles plus a number of lesser-known options and quirky offerings available.
The Flume Casino website is simple to navigate. The side menus are devoted to the games and software providers, while the bottom menu offers links to the more technical areas of the site. The promotions can be accessed by clicking the blue button placed on the top banner. The website supports English and a number of European languages, which lends it an international feel. Unfortunately, customers from the United States are not allowed to play here.
Flume Casino is a newcomer to the online casino world, having only launched in 2017, but it has already developed a solid following since. Owned by Nektan Limited Casinos and regulated by the UK Gambling Commission and the Gibraltar Gambling Commissioner, this is clearly a safe and legal place to play for all gaming fans in the allowed jurisdictions.
>> Play Free Spins Here <<

Flume Casino Free Spins and Bonus Cash

Flume Casino has plenty of promotions laid out on its bright and colourful promotions page. This site has a generous welcome bonus in the form of free spins up for grabs for all new players. These are allocated when you make your first deposit of £10 and use the bonus code FLUME.
The free spins are worth 10p each, and they are valid for spins on the exciting NetEnt slot Starburst. The maximum conversion amount is capped at 4x the bonus amount, plus you’ll need to play through any winnings 30x before you can cash them out.

Flume Casino Promotions

New players at Flume Casino don’t receive any bonus cash on top of deposits, but they can take advantage of other promotions once they are up and running. There are various other promos available for existing players. The promotions change regularly and include offers such as free spins on various chosen slots and leaderboard competitions. It is always worth keeping an eye on the promo page for news of all the latest promotions, bonuses and offers.
>> Play Free Spins Here <<

Flume Casino Slots and Table Games

Flume Casino has a massive choice of casino games, all of which appear on the home page when you visit the site. While it’s easy to click through to the game you like the look of, you can also search by software developer and game type via the search box. The choice of games includes slots, table games, live dealer games, video poker and instant win games. Meanwhile, the Wins section lets you search by volatility, allowing you to opt for “very big” or “very frequent” wins depending on your gaming preferences.
Some of the leading software providers offering slots and casino table games on this site include Aristocrat, Core Gaming and Evolution. Among the most popular slots featured are Cleopatra, Rainbow Riches Pick ‘n’ Mix and Finn and the Swirly Spin.
For table game enthusiasts, there are many options such as roulette, blackjack and Oasis Poker. For a realistic casino environment, you could try the live dealer casino. Here are many variations on popular classics, including Blackjack Premium VIP, Baccarat Control Squeeze and Immersive Roulette. Poker fans can also find Caribbean stud poker and three-card poker in the live dealer section, along with a number of video poker games such as Jacks or Better, Deuces Wild and Double Double Bonus Poker.

Flume Casino Mobile

If you enjoy gaming on the move, Flume Casino has responsive software that works just as well on mobile devices as on PCs, with most mobiles – including Apple, Android and Windows devices – supported. You can easily play on mobile by visiting the site in your mobile browser and logging in, with no app download needed to play at Flume. You can also sign up to Flume easily by clicking through from this site.
>> Play Free Spins Here <<

Flume Casino Customer Support

Players can easily get in contact with the customer support team at Flume Casino. Live chat is available from 8 am until midnight every day, while phone support is also an option during these hours. If you contact the team by email, you can expect a reply within 24 hours. The site also gives a physical office address so you can get in touch via post.

Flume Casino Banking

It’s easy to bank at Flume Casino, where many different deposit methods – including Bitcoin – are accepted. You can choose to deposit via MasterCard, Visa, Skrill, Boku mobile payments and several other methods. The currencies accepted include Euro, British Pound and Bitcoin. Deposits by Boku have a fee of 15% deducted, while all other methods are free.
You can only make one withdrawal every 24 hours and the max amount is €2000. Processing times vary depending on your withdrawal method – e-wallets take 24 hours, credit and debit cards three to five days, and bank transfers up to seven days. There’s also a pending time of 72 hours, which is quite normal in the online casino world. No manual flushing is available, and this could prove disappointing for players looking for faster cashouts.
>> Play Free Spins Here <<

Neon-Bright Theme and Varied Games

Flume Casino is relatively new to the online gaming world, but it’s already proven to be a popular site thanks to its games choice and attractive design. The neon-bright appearance is quite distinctive, giving the site a creative and modern feel. It’s easy to navigate the site and the games are easily searchable with many top offerings available.
We would prefer to see a separate video poker section in the games menu as at the moment, the video poker games are best accessed via the search box – which makes it harder to browse. Nevertheless, all players should find something to suit them at Flume Casino. The bright colour scheme and the user-friendly design make this site pleasant for a longer gaming session.
submitted by freespinsmobile to u/freespinsmobile [link] [comments]

Moonshine Bandits - Pass Me The Ammo - YouTube DDC Raiko's Theme: Primordial Beat ~ Pristine Beat - YouTube YouTube MontanaBlack - YouTube Minecraft: Banner Letters - YouTube Superman Theme Epic Cover Version - YouTube Shindigz - YouTube

Casino themed party tableware ranges including cups, plates, napkins, table covers and lots more. Pinatas Fantastic fun for your friends and family, our Casino styled pinatas are a fab addition to any card night party. Casino Banners. Hit the the jackpot with these personalized casino banners and sign in boards. A Casino Party Theme Banner. Suits any casino themed party! Price $24.99 . Casino Card King Welcome Sign. Be the king of your casino themed party, just add you face! Price $64.95. Casino Card Queen Welcome Sign. Just add the queen's face to this casino themed sign! Price $64.95. Casino Cards Theme ... Casino vertical banners set with gambling symbols isometric isolated. macrovector. 367 22. Like. Collect. Save. Isometric casino composition with blackjack money car as winning slot chips machine dice wallet roulette jackpot online game isolated. macrovector. 81 3. Like. Collect. Save. Casino web page template. macrovector. 63 1. Like . Collect. Save. Isometric people in casino square concept ... Themed Banners. Casino Theme Birthday Banner ← Prev Next → Casino Theme Birthday Banner. €14.99. Write Review This is a personalised Casino - James Bond - Las Vegas theme style birthday party banner, size 1200mm X 328mm (approx. 4ft X 1ft). This design is just a template guide and you can alter the design as you wish and use it for any occasion that you want. When placing the order you ... Awesome Quality Casino Banners is a set of 18 differently sized banners that have been crafted to make this banner serve all your various promotional needs successfully. Download Now 3 Casino Horizontal Banner Set. Casino Horizontal Banner Set comprises 3 stupendously designed casino banners each of which has not only been extremely well-crafted but is also capable of being used with great ... Casino Party Decorations Poker Theme Party Supplies Casino Theme Party,Las Vegas Themed Parties,Casino Night,Poker Events Backdrop,Casino Birthday Décor 4.8 out of 5 stars 35 $22.99 $ 22 . 99 ($22.99/Count) Casino Personalised Banners. Create your very own casino themed party banner online today. Choose from our range of templates to get you started with your creation! Upload text and photos and impress all of your party guest ... Casino vertical banners set with gambling symbols isometric isolated. macrovector. 403 26. Like. Collect. Save. Casino concept with cartoon style compositions of slot machines cards and coin images with people. macrovector. 466 23. Like. Collect. Save. People playing roulette and winning in casino banner. macrovector. 191 11. Like . Collect. Save. Isometric flowchart with tools for various ... Casino Party Banners Viva Las Vegas and our Gambling Casino themed Banners! Roll the dice baby and break out the champagne! Our banners below can help welcome your guests to your high stakes evening. They're great for Vegas Night Fundraisers, too! Our vinyl banners really "pop" and can create a memorable focal point for any gambling themed ... Huge range of themed birthday party banners available from PersonalisedPartyBanners.com. Enjoy next day delivery in Ireland on this competitively priced personalised themed party range including movie theme poster, butterflies banner, casino banner, charities banner, disneyland banner, emoji banner, fairy banner, fishing banner, gym banner, london banner, wrestling banner

[index] [7069] [3957] [27485] [27595] [9551] [21901] [17246] [23674] [5978] [26020]

Moonshine Bandits - Pass Me The Ammo - YouTube

Shindigz party supplies transforms party ideas into reality. Watch for unique party ideas for birthdays, weddings, baby showers, theme parties, prom, fundrai... Rain Man 16 December 1988Director: Barry LevinsonCast: Dustin HoffmanTom CruiseValeria GolinoMusic: Hans Zimmer - Vegas/End Credits This is Raiko Horikawa's theme from Touhou 14: Double Dealing CharacterHoly crap, a thunder god! ... wait, it's just a plain old taiko drum.I didn't really l... Updated Banner Letter Video (1.14 and Higher):https://www.youtube.com/watch?v=Whv9N33ek04&t=32sA - 0:20B - 0:42C - 1:10D - 1:31E - 1:59F - 2:21G - 2:42H - 3:... Updated Banner Letter Video (1.14 ... Visit the Moonshine Bandits Non-Profit Organization that shiops supplies to our US Soldiers Overseas at:http://operationpackingcompany.org/This song is from ... Immer schön aktiv bleiben :) Impressum: Montanablack (Marcel Eris) c/o Das Kontor Büroservice Winterhuder Weg 29 7. Stock 22085 Hamburg E-Mail: [email protected] Fax: +49 40 22 81 81 82 ... great song in the movie.i know that a lot of youtubre fans are looking for this song Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Here you can find a selection of mostly Nintendo video game music. I do not own the rights to any of the music heard in these videos. Banner artwork is from the game "Tengami". (All content is ... An epic orchestral / choir reboot of the Krypton Theme and Superman March (starts at 1:27) originally composed by John Williams. Re-released from Joseph Benn...

https://casino-bitcoin.forexmail.pw